Tuesday, May 1, 2012
The Perfect Curve Series 25 Preview #2: It's Real Emotion!
Hey guys! Tsu here with another preview from Naruto CCG's Series 25 "Kage Summit"! We here at "The Perfect Curve" typically rotate who gets to write about which previews each set, to give each person a chance to write about a super rare because honestly, those are the most fun cards to write about and talk about. As the corner stones of the set and the "value" you'll be getting out of your boxes, the "Super Rare" card is obviously going to be widely talked about. Sadly the card I'm going to show you is NOT a Super Rare.

"Then why tell us about Super Rares at all Tsu?"

Glad you asked, Jimmy! You see normally I get dumped into one of two camps: Super Rare ... or unplayable card. I'm very pleased to announce though that our 2nd preview is actually a very good and very playable rare... so without further explanation, here is Lightning Style: Emotion Wave!






What Can I Do For You?
So at first glance, we can see that this is a late game Jutsu, primarily used by Darui in the anime and manga series. A turn 5 Jutsu with a symbol requirement isn't so bad but whenever we talk about Turn 5+ Jutsu the card has to hold some weight because it's going to be instantly compared to cards like Hydro Pump, Snake Sword, and of course Almighty Push!

So the question is, does Emotion Wave hold up? Well considering that most of the above removal cost at least 3 or more chakra to remove 2 to 3 Ninjas, we'll have to just see if it is a good value in comparison. But before that, we have to actually look at how the card works.

When we play Emotion Wave, we obviously have to pay the cost of X chakra...X can be as little or as much as we want. Note that paying 0 chakra for Emotion Wave does absolutely nothing. For each card you pay with the Lightning Symbol, you'll get a simple damage spell along the lines of an old school Fireball Jutsu. For each Water symbol you pay, you'll net an additional target on the card. So what does this all mean? Here's a quick table for you:

1 Lightning Chakra + 0 Water Chakra = 1 Damage to 1 Opposing Ninja
2 Lightning Chakra + 0 Water Chakra = 2 Damage to 1 Opposing Ninja
1 Lightning Chakra + 1 Water Chakra = 1 Damage to 2 Opposing Ninja
2 Lightning Chakra + 1 Water Chakra = 2 Damage to 2 Opposing Ninja
1 Lightning Chakra + 2 Water Chakra = 1 Damage to 3 Opposing Ninja
2 Lightning Chakra + 2 Water Chakra = 2 Damage to 3 Opposing Ninja
... And so on and so forth.

So 4 Chakra nets you a team wipe, which is actually less valuable than Snake Sword in this case which isn't really good value.

"But Tsu! I thought you said this was a good card!"

Well it is! The secret lies in a theme that's being pushed in Series 25 "Kage Summit" and that's multi-colored decks. By paying the cost of Emotion Wave with a single card like ...oh I dunno...the most played card in the format Monster Research, the Jutsu becomes way more efficient. If you were to pay the cost of emotion wave with only cards with the Water & Lightning Symbol together, the numbers for the card start to look more like this:

1 Water/Lightning Chakra = 1 Damage to 2 Opposing Ninjas
2 Water/Lightning Chakra = 2 Damage to 3 Opposing Ninjas

So for the low cost of that Monster Research in your chakra area, this card can cause some serious damage!




Double Trouble!
Here is a list of every Lightning/Water dual element card in Block format for your reference. This should give you an idea of just how many cards in the format are playable and can easily provide the double cost requirement for Lightning Style: Emotion Wave! Please keep in mind, this list does not include any cards from "Series 25" but you should note that many powerful cards such as Raikage, Darui and even Emotion Wave itself are capable of efficiently activating Emotion Wave.

Ninja
Anko Mitarashi - An already highly played card.
Anko Mitarashi - This 2 drop Common has no real use when you consider the 3 drop counterpart. Even though it can make every card in your chakra area able to be more efficient with Emotion Wave, I still don't see it making a huge splash.
Five Tails  - 7 Combat 4 drop is pretty good. Especially since he gets a draw for every victory he wins.
Gamaken - Thomas Veazie popularized this as a sideboard option against Ink Ninjas in Lightning & Water decks.

Mission
Great Naruto Bridge - Already sees play in 9 Phantom Dragons decks, which are already primarily Water/Lightning to begin with.
Anko's Memories - Restricted to 1 but still played in pretty much every Lightning or Water deck
Monster Research - The BIG ONE! 3 of in almost every single SJC Winning deck, a single Monster Research in your chakra area makes Emotion Wave something to fear.

 Jutsu
Chidori Lance - Decent Jutsu
Blade of the Thunder God - Not too great

So considering that only 2 of the cards on our list are actually unplayable (T2 Anko & Blade of the Thunder God), it's safe to say that this card will have a lot of synergy with a lot of very playable and powerful cards.

The Thunder God Tech
So I feel that this is something that needs to be pointed out and it's probably one of the main reasons I feel that Emotion Wave will make a big "splash" (get it?) in Lightning Decks this season... all thanks to this guy:





On turn 2 you can play Monster Research and board press with your field. If your opponent blocks you can play The 4th Hokage and have him use Emotion Wave for the cost of the 1 Monster Research in your chakra. This + the 4th's Effect all but guarantees you discard any opposing team as early as turn 2. Using the 4th Hokage's Mastery effect, you can keep not only the 4th Hokage but Emotion Wave to set this play up again later in the game. You killed 3 Ninjas for 2 cards in hand and 1 chakra. Talk about value!!!

I hope you enjoyed our second preview for Series 25 "Kage Summit"! Please check back next week for our 3rd preview!

-Tsu

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Wednesday, April 25, 2012
Rebuttal: 2EZ Blog's "Rogue List Interpertation" (+ Bonus)
Normally at this time of the day I'm sort of busy with work but today on my lunch break I came across this article written by Matt Eisenbud . Just reading over the list, I can already see several problems with it and wanted to share some of my thoughts on it and what I do and don't agree with on the list.

At Zero
Hydro Pump
Disagree with Hydro-Pump entirely at zero. I used to be one of the biggest opponents of this card being at zero and as it stands right now, I think it's fine. The format is generally fast enough where this card isn't really a huge problem and there are comparable cards now late game (Almighty Push). It isn't even really in every deck anymore. So the only real problem with this card is if it comes down early from Fourth Hokage... which is a combo I've played before. It's a -4 from your hand and if you still have to make a Ninja drop, that's a -5 for the turn. I really hope that what's left in your hand is a KNS and/or Sakura's Decision to refill your hand otherwise you burnt everything just to get that far. And if your opponent has the Dragon Flame/F. Punch Response, you just look silly for going "All In" on turn 1 or turn 2.

On top of that, it's one of the few cards that can stop a card like Susan. In fact I'd argue that Hydro Pump is one of the largest reasons as to why Susan doesn't see play in this format (others being things like Mind Transfer, Almighty Push, and an aggressive format).

At 1
The Warhawk
Why? I understand it's pretty much super over powered but if you go after this card, you have to go after Monster Research from Lightning & Water as well as Sakura's Decision from Wind because they essentially net you the same style of advantage you need. Earth is the only element that doesn't have a card like this and they're getting back Student & Sensei, a turn 1 Draw 2, with Set 25 as well as a pretty powerful Permanent Mission theme in my book. I really don't think you want to hit Warhawk at all as it's pretty much Fire's "Bread N' Butter" the same way all those other cards are. Post rotation, Fire has garbage missions without Warhawk.

At 2
Byakugan
This is one that I can get behind but at 2 solves nothing. If you're going to hit Byakugan, go all in or don't. Byakugan isn't a 3 of card, even with tri-color cards coming out in droves this set. You either ban it (I don't think it's that good), put it at 1 (kill it's consistency to be played in mulitples) or leave it alone. I really feel Semi-Limits are dumb as they don't really accomplish anything unless all 3 copies of the card are needed to win. You don't hit the consistency of a card, and you don't fix the problem.


Dome Prison
The problem with Dome Prison is the amount of advantage you get for playing it back to back. Putting Dome at 2 instead of 3 decreases consistency yes, but it just allows for a less skill intensive meta. You hit your 2 Dome Prison and blew the other guy out of the game early with your chakra burn so they can never get their game plan going. Denying resources is the most "Anti-Fun" mechanic in this game. Players shouldn't be just handed things and should have to be challenged to try to make their game plans but you shouldn't straight up deny your opponent's game, especially when it further accelerates you, can be played that early, and played that cheap. Putting this @ 2 is the equivalent of moving Furious Current back to 2. . . you're just encouraging an early game blowout


Big Bang
Same as Dome Prison. Only this time, putting this at 2 will make everyone shift to Fire/Wind or Fire/Lightning to give them the best chance of digging for Dragon Flame for the "GGs." Putting it at 2 just accelerates decks and gives players more chances to lock their opponent out of a game before they even get a chance to play it.


Reanimation
So Wind has no real damaging moves unless used with another element. And Reanimation's "Infinite Loop" doesn't really hit until turn 6 when Tsunade hits (I recognize with the release of 25, you have Sakura and Shizton to make this happen much earlier). But really this is all Wind has besides F. Punch...Wind Pressure is good but not great, like the Jutsu from other elements. I say let Wind have it....and if you're going to restrict it, why 2? That does NOTHING. Most people only play 2. 2 is what allows the loop to exist! If you want to hurt this card at all, put it at 0 or 1. As I said above, limiting to 2 does nothing except lower your odds of pulling off a combo (and it's not even that high, percentage-wise). 

Ink Leech
I still don't see the problem with this card. Earth and Wind can turn 1 F. Punch/Super Slap/Mind Transfer to stop any early game Jutsu you can get. In fact, it can force you to waste those same cards with Mental Power starts. The stats are sub par. I have no issues but the player base seems to disagree with me here... again 0, 1, or 3. 2 is not a realistic option for this card either.


Infinite Embrace
ROFLMAO! You're joking right? RIGHT!? The Jutsu that's tied for the 2nd best (along with Chidori/Petals/Summoning Jutsu, first being Prong) early game Jutsu ever...you want it to come back? DO YOU WANT THE GENCON META TO BE FIRE/WIND OR LOSE? 

3 x Dragon Flame
2 x Embrace


Every deck. Get at me.

Bonus:
Create-A-Card Article #1 goes up tonight or tomorrow, featuring Anthony Burns' card.

Our Videocast/Vloggy/New Podcast had a huge snag in filming which caused us to lose a lot of our footage. We have been working to fix the problem and as soon as Andrew is able to start filming again, we'll host these. We might even consider doing a weekly live streamed show, where we have prominent players/guests from the community on to discuss the state of the game. 


Our 2nd preview from Series 25 "Kage Summit" goes up next Tuesday around lunch time (EST) so be sure to check it out! It's really good! Trust me!


-Tsu

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Wednesday, April 18, 2012
Appologies. Getting back on track soon.
Right now things have been a literal mess for me so I appologize to all of you for being so far behind on updating the blog.

Things to Do:
-Show the winners and runner ups of the contest
-Mail out the winner's prizing
-Revamp the Website Layout
-Start the new Podcast/Videocast (Since the prototype blew up in my face)
-Find a way to record/stream GA jump.

Things Impeding Me:
-Stress
-Work
-Lack of funds to pay the bills
-Sister's Birthday
-Raising money for charity to help sick animals
-Dealing with the issue of having multiple people moving into my house cause of family ordeals, where they'll stay, and how this effects my living space.

-Tsu

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Tuesday, March 27, 2012
TPC Contest Winners
This post will be updated with more details when I get to it. Here are the winners. Prizing details, instructions for the 2 winners, as well as all images and write ups/details will be updated.

Here are your winners:

1st: Genre (Uchiha Madara/Yakushi Kabuto)

2nd: Sai'ix Renkai (Sarutobi Asuma/Sarutobi Hiruzen)

Honorable Mention: Earthbullet (Tobi/Uchiha Sasuke)

Honorable Mention: Lindaina Albright (Uzumaki Karin/Uzumaki Kushina)

1st Place has their choice of 1 of the following:
-a set of Target Promos (Naruto, Sasuke, Kakashi, & Deva Path) & a signed copy of "Monster Research" by Shonen Jump Champion Squee

-a Temari mat signed by notable players including Anthony Hernandez, Team 2EZ (Thomas Veazie), Team Best Buddies Always (Matt Eisenbud, Ryan Severin and others), Team TBA (Joe Colon, Saul) Team Chicago (Aodajuiceman, Destin, Jason Tanks), Judging Staff (Dalegna, Wizkid, etc.), and old school Team AllThingsFun (Elric, Tsu Kiyo Me, etc.)

The prize not chosen shall be given to the 2nd place winner.

Honorable mention cards as well as the 2 winners will be featured in articles later this week on The Perfect Curve!

As always, thank you for everyone who participated! We'll try to do more free give aways in the future!

-Tsu

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Monday, March 26, 2012
TPC Contest Winners Announced Later Today/Tomorrow
For those wondering who didn't view yesterday's livestream (By the way how was it? I'd love feedback), due to Shino's Dad not coming to SJC MA and us receiving 3 really good entrants right at the deadline, it kind of screwed with our top 3 we already have for dilberation. This has made it difficult to get together and come to a consensus. We'll be talking later tonight/tomorrow and pick out a winner, 2nd, and honorable mention for you guys.

-Tsu

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Wednesday, March 14, 2012
"Hey guys! Check out Uncharted! Don't mind the Kages in the corner!" - Bandai
Bandai.

Real trolls

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Tuesday, March 13, 2012
"Danzo" Shall Henceforth Be Known as "Tony Danzo"
Thursday, March 1, 2012
Naruto Uzumaki (Sage Mode) going for $100 on Troll & Toad

wat



-Tsu

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Friday, February 24, 2012
The Perfect Curve "2 Year Anniversary" CREATE-A-SQUAD Contest
So as you can no doubt guess by the title, our compromise for this year's contest is to create a new squad.

But not just any squad, we want something really special...originality. (A yes I know that sounds really cliche). But honestly, we're tired of giving you guys the template: Previously it was a Sakura & Ino Squad then an Anko State 1 Reinforcement. This year we're letting you pick any 2 characters of your choice for a squad. We want to see what crazy pairs you come up without it being too foreign (As awesome as Tenten & Uchiha Madara squad sounds, it's probably not likely).

That being said, here's the official rules and judging criteria for the contest!

Create-A-Squad Rules
-Each person will be allowed one submission to the contest! If you submit more then one, we will accept the last version you send us until the contest deadline.
-Each person entering will create a "Squad" using any 2 characters from the Naruto CCG of their chosing. You may not use characters that are not from the Naruto universe. Sorry :)
-Each card will be based on the following criteria:
-Card Completeness & Formatting: Does the card have the correct symbols, combat attribute, stats, characteristics, etc.? Is it laid out a like a real genuine Bandai card? Characteristics are correct and in the right order? Effects are properly worded? Does it have the surname? DON'T FORGET THE FLAVOR TEXT PEOPLE.
-Card Balance: Could this be a real Bandai made card? Is it unplayable? Or is it the next Genre-esque card that breaks the format and ruins the game for all of us?
-Originality of Effect: How original is the effect? Is it just a rehash of old effects from previous characters and ideas?
-Originality of Character Choice: How original is the character choice for the squads? Squad choices shouldn't be too obvious (Sasuke & Itachi) but not too farfetched either (Tenten & Madara).
-Write Up: Please submit a short write up (1 or 2 paragraphs is usually sufficient) explaining why you choose these characters for your squad and what your goals were when making the card. Help us get inside your head when you were constructing your masterpiece.

-Please submit your entry using the "Email" button on the right hand side of the bloggy!
-We welcome pictures! While a picture of your card isn't mandatory, we do love our pictures!
-Deadline is 3/23/12. Winners will be announced via The Perfect Curve (either Livestream or Blog) throughout the MA SJC!

-Tsu

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Sunday, February 19, 2012
Contest Has Changed!
Sorry guys but we have to change the contest!

We received an email from Tylar asking us not to use the "Create A New Mechanic" as contest criteria so we'll have to have it changed.

The reason we were given is that there are several mechanics already in the works, according to Tylar. And if someone were to submit a mechanic that is similar to one that will be released in the future, it would create a lawsuit/copyright issue. Additionally, mechanics that are submitted most likely cannot be used in the future or be similar to any entries to the contest.

Sorry for the inconvenience. As soon as we can reach Josh & Nick to change the criteria for the contest, we will.

Stay tuned!

-Tsu

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Saturday, February 4, 2012
Final Set 24 Preview: Overflowing Oppai are OP
"Temari, your curves are so perfect."


I believe Josh used this quote once to describe a preview of Temari of ours. While I wouldn't say our final preview has "perfect" curves (I'm one who doesn't always subscribe to the philosophy of "bigger is better"), she definitely has more bounce in her step than most, if not all the females, in the Naruto universe.

It should be obvious by all the bad jokes by now that I'm talking about Tsunade.

Yes, for one reason or another, I seem to have happened into another version of the Fifth Hokage. In Set 19 we had Leaf's Elite, which was pretty amazing with the stat buffs and a pretty decent effect although not strong enough for a 6 drop. Later in Set 22, I showed you Tsunade (Kimono) and promised you that she would see tons of play as a Wind version of Jiraiya...not to mention the already stellar version of The 5th Hokage in the same set.

I like Tsunade. I really do. She's one of my favorite characters to play in the Clash of Ninja games due to her slow but powerful (both in terms of physical power and mixups) fighting style. As a character I like her violent temper yet caring nature for that of her comrades. All around, she's definitely one of the more interesting females in the show for sure. But the problem lies in the fact that there's simply no good Tsunade... as awesome as Kimono was there wasn't any real jutsu threats to recursively play besides those that are banned or limited. And the "Infinite" heal effects don't really do anything unless tricked into play early ... drawing cards? Well Wind already does a ton of that so this isn't going to be anything new that breaks the mold.

Every other Hokage gets strong, unique effects that are game ending. Tsunade keeps getting the same rehash set in and set out and it's really disappointing.

Question: How do we make Tsunade good?
Shortest possible answer and Bandai's most convincing argument yet that Tsunade's strength is unrivaled

MAKE HER "OVERFLOWING"


Simply put: Make her unaffected by your opponent's cards.

This Tsunade, for lack of a better phrase, is a "Master Baiter" (or if you prefer a kiddy friendlier name: A "Lightning Rod"). She forces the chain by saying "Not only am I huge but if you don't play first Jutsu, I will rain down an ungodly (efffing) firestorm upon you! You're gonna have to call the United Nations and get a (what a beaver builds) binding resolution to keep me from (what mommy and daddy do) destroying you. I am talking scorched-earth, (motherlover)! I will massacre you! I will (expletive deleted) you up!"

*ahem*


So you may be saying "Well that's all well and good Tsu, but Wind still sucks. I can't rain down the fancy pants Jutsu in that deck!"

Did you notice she has the Lightning Symbol?
Surprisingly enough, this Tsunade is more effective in a Lightning deck than in a Wind deck. Not only do they have the Jutsu to back it up, but they also have the large team powers and aggression for this to be a perfect fit.

My only real gripe with the card?
Protection from Missions but only EOJ timing? What gives Tylar!?

Oh and one more thing cause I know you'll all ask this. I talked to Tylar about this card. "Cannot be the target" means if she's already targeted and then her combat becomes 10 or higher, she no longer becomes a legal target, thus causes her to be unaffected by all of those jutsu.

We hope you enjoyed our Set 24 previews! Please stay tuned for Set 25 previews when they come out. Oh, and for our 2 year anniversary this month, I think I might smell a contest... we'll see.

Catch ya later Bandai!

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Tuesday, January 31, 2012
Suggestion: How to Help the Curve + (Bonus?)
So based on everyone being all riled up over the Topside thing, perhaps I might have to start marketing a new t-shirt.

Just think about it!

"Free Topside!" T-Shirts!

We can sell them @ $15 and make some cash with which the crew can then use to upgrade our streaming equipment (this stuff is not cheap) and travel to various Jumps and cover them. Brilliant idea isn't it?

Right?

. . .

. . .

. . .

*crickets*

(Disclaimer: I'm not actually serious here. If you actually think I am... you're just being ridiculous).

The actual point of this post was that I wanted to take the time to use this space to talk about a few things, specifically Tylar's Corner (1/31/12).

Is it about Topside?

No.

Well then what is it about?

Well... who knows? Maybe allanime will put this in his "review" thread at the end of the night?

Anyways, our last 2 previews hopefully don't disappoint! I wonder what they could be...

Tag ya later Bandai!

-Tsu

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Thursday, January 26, 2012
Set 24 Preview #2; I wish it was a Crow so I could make CAW-CAW-CAW Jokes.
Preface: I don't like to be that guy who calls people out, especially not publicly but I feel it needs to be said cause it's irked me and a lot of other people recently. The Hidan thread was the last straw.

If Topside reviews this card or any subsequent cards on our blog in the discussion thread, I'm pulling the article, the preview, and with holding our Set 24 Super Rare preview.

Why? Because he pretty much always says the same thing that has already been said before. On top of that, it's essentially just like him summarizing our entries and just putting it in the same thread. Let people actually read our work and form an opinion for themselves. Please don't just repost what we already posted...it just detracts from our posts.

Yes, I'm being mean.

Yes, I'm serious about this.

End Preface

Okay there now that that is out of the way I can actually proceed on with the talking.

So what is today's preview about you ask?

Well it mostly has to do with this guy. Surely you remember this guy, right? Our Set 21 preview turned a lot of heads because of his powerful effect....but he had no real support.

And until this day we still have a variety of Ink creatures.

There's Ink Summon, Ink Lion, Ink Leech, and Ink Snake for those playing at home. Of course Set 24 yields another Ink Ninja, the Ink Fish which has a stellar "Draw 1" effect and good turn 1 stats...but that wasn't "officially" previewed yet (just spoilered thanks to a poster on the message boards, posting up the newest Meijin kit)

But what does the deck actually DO?

Supposedly you put in play a bunch of dorks (that's small stat ninjas for the uninformed) and then you drop Sai [Virtuoso] on turn 4 and draw a ton of cards and then...

And then...

Psst, Tylar... I just drew 12 cards off Sai...what the HELL am I supposed to do with all of these cards?

The Ink deck doesn't actually do anything. Yes it draws cards. Yes it has lots of cheap spammable 1/1s and 2/2s, and while that may help you get a lot of BRs early with your multiple teams, everyone knows spamming out small Ninja doesn't exactly win the game without something like Scouting Party or Naruto Vs. Sasuke.

So what are you implying Tsu? An NVS for Ink Ninjas!?

I wish Timmy! Wouldn't that be awesome? No instead I offer something that is rather interesting and unexpected win condition for the Ink Deck.

A Burn Ninja


Ink Eagle is interesting in that he has the highest stats out of all the Ink Ninjas thus far and isn't terribly difficult to come into play. On top of that, his multi use effect allows you to detonate your entire field for a slew of Battle Rewards all in one go.

Speaking of "Detonate", I think you can already guess that this guy has a lot of Synergy with other free Battle Reward Ninjas such as Hidan (Curse Mode) & Deidara [Fiery Wrath]. Consider Andrew's strategy from our previous preview that nets 7 Battle Rewards in 1 turn. Now imagine if you actually had the Ink Ninja rush early game...it's realistically possible to net 10 Battle Rewards in one turn with this setup.

Problem? It doesn't seem entirely practical.

When I first saw Ink Eagle a week ago, along with Hidan, I originally thought that there might be some synergy with them but the problem was would I be able to cheaply spam out the Ink Ninjas in the early game? I get the idea of the deck is now to use Sai to generate a ton of chakra and spam out more ninjas to burn with Eagle but the chakra cost makes it incredibly difficult.

The card that makes it all easier? Monkey King Enma

Well at least it was Monkey King Enma until I realized the errata. Argh... if he hadn't gotten changed I think there might actually have been something really strong on our hands here. You could theoretically have a whole deck where you could drop Enma on 3 and then Sai on 4, draw a ton of cards and possibly spam out not only 4 or 5 Ink Ninjas but say a Kiba to tutor an Akamaru to get a free Double Headed Wolf, Shima to get Fukasaku or vice versa. In essence, I guess Enma got changed not only because of some pre-existing infinites and combos but some other decks in the future like perhaps the Ink Deck. Am I saying it's strong? Who knows...it seems weak on the surface but I think Eagle gives it a little something else that might make it be "sleeper OP" down the road.

I'm really hoping someone breaks this card because I still can't make heads or tails of the deck. It just has all these random weapons that are supposedly part of a bigger picture...or at least that's why Tylar keeps hinting at ever since he first gave me Sai [Virtuoso] to preview back in Set 21.

Honestly, I feel like he might be trolling me by slipping me Eagle but... you never know. There might just be more here than meets the eye...

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Thursday, January 19, 2012
Set 24 Previews & SJC MA Live Stream Confirmed!
It's been a while right? :)

Sorry the site hasn't been updated but the last few months have been busy for all of us...and with a stale game state there hasn't been much to talk about.

That said, Invasion was a swimming success for Bandai in my opinion, and TP4 is just as awesome. I personally haven't been able to get any TP4 or Target Promos yet but oh well. I'm sure I'll get some shortly after I get paid.

That said, we've received FIVE brand new previews for the newest set, Sage's Legacy, including a Super Rare to make up for our lack of one in Set 23. We'll be trying to do something "old" with these previews by doing a more in-depth write up than usual if we can. There's some interesting things to talk about with a few of our previews and I'm really happy that they're not just "*insert trash card here that you can barely talk about*" like we (and many other sites) sometimes get. I think this is kind of a reflection on Bandai's card design as of late. Invasion had very few bad cards and TP4 as well. Normally I've been accustomed to Naruto sets being 50 to 80% unplayable cards. And while a lot of cards in those two newest sets may not see play, I don't necessarily feel a vast majority of them are useless as per usual.

As for SJC MA in March, I'll be traveling with GenCon Winner 2010 Squee up to the Motel Casa de Pena to have some fun and cover the event for you all. Tentatively, I'll for-go playing in the event to make sure we do this coverage and we do it right. The best coverage I've ever done has been on days where I haven't been playing, and ones where I have...well they've pretty much been a wash. Additionally, this time the live stream will be done with my desktop, which is a much stronger device than the typical laptop you see me stream on. (An i7 Quad Core is much more powerful then this wimpy dual core). I got the idea from a video game streamer who travels around the country to cover events. He uses a comparable desktop and has since forgone his laptop because it's simply better. Sure travel accommodations suck that way, but it will get the job done faster.

In fact, he uses the same software as me and even the same camera (for those complaining the camera I use sucks). Because of the stronger PC, we can get away with setting the camera to max 720p HD settings. Now all that's left it so to acquire the stand he told me to get for the camera (surprisingly only $10!) and for the venue to deliver with the Wi-Fi I asked and we'll be in business. Please don't let me down on the Wi-Fi part Saul! I can't take another event where I'll promise something and have to settle with my tethered cell phone. Ha ha.

But seriously this time we're going to do this shit.

And we're going to do it RIGHT dammit!

-Tsu

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Thursday, November 17, 2011
Lightning Beast Running
Because Andrew can't remember to post cards on time despite constant reminders:



This is our final Set 23 preview. Hope you enjoyed our previews. Please let us know what you think in the comments below.

-Tsu

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Saturday, October 22, 2011
The Perfect Curve Set 23 Preview #1 - Getting the Girl
You know sometimes I empathize a lot with Naruto. Growing up I'm sure many of you had that moment in middle school or high school where there was that one girl you liked. And you'd kill for just a moment to be alone with them and talk to them. But they never notice you, mostly cause they're too busy paying attention to some jackass.

sigh


You're so sure though if you were just given the chance, you'd be able to impress her. Yeah.

For me, it was 7th grade Math class. I got partnered up with the girl in question.

How the story played out in my head:

"Oh you can't answer number 4? That's easy! You solve it like this! And this! Simple huh?"

"Wow you're so smart! Thanks a lot!"

"We should totally study together after school and hang out all the time!"

"But what about so & so?"

"You don't need him! I'm super awesome!"

*girl clings to my arm as I fist pump in the air*

How it actually went down


"Do you need help?"

"No I've got it."

*awkward silence*

*Try to start a conversation*

*Gets ignored*


This was a disaster.



Basically...that's the thought process going through my head when I saw our first preview card:



Naruto plays this card, randomly gets paired up against Sasuke, pwns his face. He fist pumps into the air as "Eye of the Tiger" starts playing, as Sakura comes rushing to him.

"Nayrootoe! You sure showed Saucekay! You're the best! Can I be your girlfriend?"

The village loves him.

He becomes Hokage.

The end.

.

.

.
Or he randomly runs into like a turn 5 Sasuke [Eyes of the Serpent], gets blown out, and loses the game. And he totally doesn't get the girl cause he's so uncool.

I just want someone to play this in top cut at an SJC/Kage/GenCon and win a game off of it.

Hope you guys have your d20s ready...randomization is gonna be hilarious in stand off games.

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Monday, October 17, 2011
Set 23 Previews Confirmed!
We'll have 4 brand new previews for you guys in the coming weeks leading up to the release of "Set 23: Invasion."

I'm really curious to see how you guys feel about them as I personally feel all of them are pretty good.

Our first preview will be up by the end of the week.

-Tsu

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Friday, October 7, 2011
Naruto CCG: Serious Threat to National Security?
[10:39:58 AM] JohnnyTrickpenny: i just had an epic derp moment from airport security
[10:40:20 AM] Patrick O'Neill: ?
[10:40:29 AM] JohnnyTrickpenny: they stop me becuase my bag didnt go through properly
[10:40:34 AM] JohnnyTrickpenny: then open it up
[10:40:43 AM] JohnnyTrickpenny: and take out my naruto deck for further inspection
[10:40:47 AM] Patrick O'Neill: LMAO
[10:40:48 AM] JohnnyTrickpenny: apparently it set off security
[10:40:49 AM] Patrick O'Neill: ROFL
[10:41:04 AM] Patrick O'Neill: GG Naruto deck
[10:41:05 AM] JohnnyTrickpenny: yea i was laughing my ass off the whole time
[10:41:20 AM] Patrick O'Neill: Naruto cahds, srs bizness
[10:41:30 AM] JohnnyTrickpenny: my yugioh deck made it through security just fine
[10:41:42 AM] Patrick O'Neill: Figures...
[10:41:50 AM] JohnnyTrickpenny: yea i would have expected the other way around
[10:42:12 AM] Patrick O'Neill: Probably cause you didn't have an Egyptian God Card.
[10:42:18 AM] JohnnyTrickpenny: yea

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Monday, August 29, 2011
New York SJC Coverage Confirmed!
We will be doing coverage of the Shonen Jump Championship in New York (with some minor hang ups).

This will either be in the form of text updates or a Livestream. We will have the Livestream there however I was told by the owner of the venue that everyone would have to sign a consent form to do so which seems somewhat preposterous but if that is what has to be done in the name of coverage, so be it.

What do you guys think about this?

-Tsu

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Tuesday, August 9, 2011
Missed our GenCon Coverage?
Don't worry! You can rewatch the stream as well as the top 16 matches @ our Justin.TV page.

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