Monday, June 28, 2010
Gencon EDH Tournament Details Forth Coming
Stay tuned sometime in the near future for our announcement for the EDH Tournament at GenCon (Prizing, Ban List, Rule Clarifications, etc.).

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Wednesday, June 23, 2010
SJC Georgia Winner Article is up!

Check it out!

Let me know what you guys think.

-Andrew Photobucket

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Monday, June 21, 2010
Missing Images for "Tsun~tsun~dere~dere"
There was a bit of snafu that occurred with my article over at Bandai today. Long story short, I was unable to include any of the images in the article due to the forum policies. For those of you who wanted to see the images for the article, they can be found here:

Chibi Tsunade
Sexy no Jutsu Naruto Uzumaki
-"Sexy Jutsu" was not going to be shown regardless due to image content. Sorry~
Clean Hit

You can find the full article here: Tsun~tsun~dere~dere

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Tournament Pack #1 Preview

Our (final?) preview for Tournament Pack #1 is Shizune [Medical Kunoichi]. I wish I had an image but I never got one so just go to that Bandai card list and look it up if you've forgotten what she does...

In any case, Shizune is one of those cards that's nearly always going to be playable. In most cases, she's going to be a solid but unspectacular 1-of bringing threat diversity to that 4 drop slot. However, decks playing multiple copies of Sakura [Reliance] are going to love having Shizune in the format - while not quite as good as Haku/Futaba, Shizune/Sakura will create incremental advantage over time.

And she's not chibi, if anyone cares.

Tsu Edit to the Rescue~!


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Friday, June 18, 2010
The Perfect Curve Tournament Pack Super Rare Preview - Slow Spoil Part 3
Sorry it's up a little late, I was busy. Here is the full effect text of the Super Rare Gamabunta in the Tournament pack:

It's effect is very interesting, and it might mean that there will be a Manda who reduces your turn marker in the near future. Let us know what you think of the Bunta in the comments bellow! Until next time.

-Andrew Photobucket

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Thursday, June 17, 2010
Will of Fire Top 10 Cards

Since I never did finish my weekly card reviews, I decided to post up a list of the cards I feel to be the top ten cards to come out of the Naruto CCG's set 17 "Will of Fire".

#10. The First Hokage (N-825)

The First Hokage is a card a lot of people underrated when initially previewed by Bandai. Being another Four Pillar Prison user with Mastery pretty much gave earth a guaranteed win condition, provided they could hit the jutsu. His ability to slow down your opponents game by taking back Battle Rewards, while also giving you hand advantage played a huge part in the third place deck at the Georgia Shonen Jump this past week, not to mention his recurring effect also made it easier to go into the long game without fear of decking out. I expect to see a lot more of this guy in upcoming events.

#9. The Second Hokage (N-822)

Unlike The First Hokage, people were hyping The Second Hokage like crazy when he was shown. While he hasn't yet lived up to the hype, he does have the ability to end the game, or at least swing it back into your favor. By taking back a Water Style: Water dragon and a Threat of the Tailed Beast with The Second Hokage's effect, you can pretty much lock up the game thanks to The Second's Mastery. While that might be a bit of a dream scenario, the ability to pick up Ambush Ninjas each turn is still very powerful and can completely change the tide of the game. While he didn't make top tables at the jump, I can easily see him there soon.

#8. Kigiri (N-801)

The ability to turn off any Ninja or Client effect every turn on a splashable two drop Ninja? How could you not love this card? If I had more room I probably would have squeezed a copy or two of this guy in my board for the Shonen Jump, as he turns off most of the common hate such as Shimon, Miroku, Naruto & Shion Squad, and even my favorite two drop Shino. All in all Kigiri ended up seeing a decent amount of play in the top tables, and I expect he will end up seeing even more post rotation.

#7 Tracking Ninja (N-834)

This one should be rather self explanatory. It's a Vanilla Sasuke with two Mental Power, a water symbol, Ambush, and most importantly; a different name. While Tracking Ninja isn't "broken", it was probably a poor decision on Bandai's part to print a functionally better Sasuke vanilla that allows water to max out on turn four Sasukes without worrying about their early game. Curving this guy into Shikamaru [Flexibility] is a pretty big beating against most decks, so don't be surprised if you start to see flex being played in a multitude of decks along side this card.

#6 Sakura Haruno (N-862)

Having played with her for awhile now, I can say for sure that she is pretty invaluable in the decks she's played in. While testing for the Shonen Jump I often tried cutting her in favor of other cards just to put her right back into the deck a few games later. Although I didn't always get to heal a Ninja when putting her into play, I was never upset to play her, as more often then not she made my team strong enough to take down my opponents. Ton ton also gave me the ability to play her on turn two, which was just a beating. I love this card, and I wish I could have put her into the top five.

#5 Kiba Inuzuka (N-832)

This guy is awesome. I was very skeptical of him at first, as the [Man Beast Clone] variant of Kiba is so strong, but I definitely don't regret running [Keen Nose] this past weekend. One of the things I hate the most when playing in tournament is when I open with a hand without a mission. Without a Substitute, Just like Drifting Clouds, Long Awaited Reinforcements, etc in my opener, I know my curve will be entirely subject to what I rip. I mean, I'm not going to throw back a hand of Sasuke, Shikamaru [Flexibility], Ino [Pressing], but I would strongly prefer if there was some kind of mission to back up my curve. Thats why Kiba is so good, he dig just deep enough that the math is usually in your favor at hitting at least one mission in the revealed cards. While he doesn't set up an automatic Kiba Inuzuka & Akamaru Squad, he does increase the odds of hitting an early Shino Aburame & Kiba Izukuka squad via hitting any of the previously mentioned Missions. I would run this Kiba in any deck playing at least nine missions, without a doubt.

#4 Interruption (M-647)

I had a bit of a hand in hyping this card, so let me be the first to say that this card should not be rogued. While this card is without a doubt more powerful than any of its predecessors, I think that in a format where the commonly played missions are both permanent and non-permanent and happen between turns two and three, neither Lone Avenger nor Catch-Out would cut it. That doesn't mean I believe this card is perfectly fair however, as it probably should be turn three and not turn two, I do believe that it is needed, at least for now. Having played with and against the card both at the Shonen Jump and in testing I can say that I was never blown out by the card unless I made a greedy play with Succeeded Will of Fire, but there needs to be cards like that in the format, other wise we don't need to think about when it's appropriate to play a mission, nor do we have to play conservatively.

#3 The Next Target (M-638)

Some of you might find it weird that this card is above Interruption, but the reality is that this card is way better. Being dual symbol means that twice the number of decks will be using it, and that earth will probably be playing a singleton Kabuto [Database] somewhere in the main deck or the board to fetch this card. In my opinion, what makes this card so much better is it's versatility as a sideboard option. Against decks where you need mission negation, it's mission negation. Against decks where you need client hate, it's client hate. Against decks with Mission hate, it helps you resolve your other missions. This card is amazing, and will probably help keep earth and water strong options against the rest of the field.

#2 Asuma Sarutobi (N-823) & Shikamaru Nara & Asuma Sarutobi (N-860)

I put these cards together because they are essentially the reason the other is so good. After seeing the number of decks playing one to two copies of Asuma, no one should really be surprised at how high this card is on the list, but for those of you who are, all I can say is that Asuma does everything you want him to. He provides excellent late game, a free block/trade before squading, card advantage, and most importantly a win condition. Several of my games at the Shonen Jump were won off the back of this card, and if I could somehow make space I would probably play a second copy of him. I expect Asuma to end up similar to how Kiba [Man Beast Clone] did, being played in majority of the decks due to how powerful and how easy to set up the squad is.

#1 Naruto Uzumaki (N-861)

This one should have been incredibly obvious, as this card is just ridiculous. With the number of dual element missions in the game, this Naruto can easily be splashed into any deck to help set up guaranteed turn three missions and in most cases pump your team's totals. At the Shonen Jump Fire players were grabbing Succeeded Will of Fire, Earth laters were grabbing Respective Dreams and Pledge Under a Starry Sky, and Wind and Lightning players just grabbed every mission in their deck. I'm not saying that the ability to grab a mission is completely unfair, I just believe that in the current pool he has can search too many powerful cards, while also boosting all of your ninjas. This guy just isn't balanced, and until he is rogued I will probably continue playing decks in which I can abuse both of his effects. On the upside, between this guy and the Sakura, Bandai should be getting a lot of money off the Starter decks.

And that ends my count down of the ten best cards in will of fire. Be sure to comment bellow on any cards you think deserved to be in the top 10 that weren't, or that you felt should be higher or lower then they were. Until next time!

-Andrew Photobucket

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Tuesday, June 15, 2010
Live Stream Feedback
Just as the title says, this is the place to voice your feedback for our Live Stream. Comments are now open to anonymous posters so that way we can get as much as possible.

Do you like the idea of the stream?

Would you watch more streams at other events?

What level of events would you like to see covered? (Chunin, Jonin, Shonen Jump, GenCon, etc.)

How do you think the stream was run? (Poorly, Just Right, Amazingly, etc.)

What do you think of the quality of the live stream? (Poor, Average, Amazing, etc.)

If you felt the quality of the live stream wasn't good enough, would you support the use of small ads on this website to help generate revenue to get a better live stream camera?

Let us know how we did, especially on those last two. If the quality wasn't good enough, we want to know what we can do to make it better. We would love to be able to run a live stream at every event we attend, but we won't be able to without your input and support so please leave comments below.

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Monday, June 14, 2010
One of our writers is not like the others...

Plainly, one of our writers is lacking in the victory department.

Ain't gonna name any names, that's just not my style.

Though it would be nice if that writer could stop dragging down the curve!

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Sunday, June 13, 2010
Congrats man. You earned it!

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Saturday, June 12, 2010
Shonen Jump Championship Livestream
Wednesday, June 9, 2010
The Perfect Curve Tournament Pack Super Rare Preview - Slow Spoil Part 2
Since I'm busy tonight and I'm out of town for Shonen Jump Goergia the rest of the week, Christmas comes early for you guys...sort of. Just in time for those guys over at Naruto Shippuden Live to talk about for their podcast, we'll throw up the next part of our 3 part Super Rare slow spoil.

Congrats to all of those of you who guessed MOST POWAHFUL GIANT TOOOOAAAADDDDD!

So now the question is, what does he do? Seriously, I still don't know. I get this card in pieces, just like all of you. <.<;;

Thanks to Tylar for providing us with the preview.

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Tuesday, June 8, 2010
The Perfect Curve Tournament Pack Preview #2
I don't understand why our preview card images don't load correctly but okay. Hahaha.

Nawaki is kind of an underwhelming choice to reprint for Tournament Pack 1. It's not exactly a competitive card however I believe that the reason the card was reprinted is because of some form of combo deck. For those of you who may or may not remember, Nawaki was one of the driving forces behind the Jonin's Intervention deck as well as the dreaded Five Prong Seal.

Only time, and previews, will tell if Nawaki really deserved to get the reprint nod.

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Monday, June 7, 2010
The Fourth Shonen Jump Promo... Seriously?

Link thanks to theforbidden
... What? So that card is ridiculous. At least you can't recur Narutos to your hand every turn, right? Oh, wait Kakashi [True Allies] does that... And Naruto searches him -_-

-Andrew post signature

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Friday, June 4, 2010
Tournament pack Preview #1

Time for our first Preview:

As you can see, the image I was sent was cut off a bit, but that is in fact Ino [Pressing]! I for one am really happy about this, as Ino is a card I try to fit into just about every deck. She has strong stats, relevant characteristics, and a very helpful effect on an early game ninja. Sure, she isn't busted like another Chibi two drop ninja I know *Cough* Hinata *Cough*, but Ino is a very good card, and one I expect to see more of next format when both Shikamaru [Unwillingness] and Yoroi [Unique Talent] cycle out.

We have two more regular previews (Thanks to Andy), as well as the slow spoil Super rare card (Thanks to Tylar) so be sure to check back next week for more previews, as well as updates on our adventure to Georgia for the Atlanta Shonen Jump Championship. Until Next time!

-Andrew post signature

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Thursday, June 3, 2010
The Perfect Curve Tournament Pack Super Rare Preview - Slow Spoil Part 1
I won't be here tomorrow until Sunday night. In the mean time, enjoy part 1 of a slow spoil of our exclusive Super Rare preview from the Chibi set.

I wonder what it could be *shrugs*

No seriously, even I don't know what it does.

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Wednesday, June 2, 2010
3 Tobis are Always Better Than 2

(Why yes, it IS a Fanime inside joke reference!)

But in all seriousness, can anyone find any situation where playing 3 Tobi isn't optimal?

(Besides decks that want to use other Tobis, of course)

- Josh

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Tuesday, June 1, 2010
Question of the Day: How do you keep yourself entertained on long car rides?
It's only 11 days until Shonen Jump Georgia! And we here at the Perfect Curve will be arriving in style in the most fashionable mode of transportation possible: Squee's Car.

12~16 hour car ride.

Just the thought of it strikes fear into my heart. Now some of you may be asking yourself "Why on Earth is that so bad? I mean sure it gets cramped but you can stop and stretch."

12~16 hours.

In closed quarters.

With Andrew Kardis.

Ladies and Gentlemen, I won't survive. All the complaining coupled with his terrible music that he'll complain about if he can't listen to it. And me listening to my own music? Forget about it! Don't forget the sing-alongs to absolutely terrible oldies hits. It's just awful! So I ask you, faithful readers, for suggestions to save me.

The question of the day: What do you all do to keep yourself entertained on long car rides? Keep in mind I have no Nintendo DS however I do have a PSP so if someone wanted to recommend hand-held electronics, let me know.

In return I will give you the following pictures to get you in the Shonen Jump Championship Spirit!

Shonen Jump Championship Promos
Shonen Jump Championship Promo Sakura Haruno [True Allies]

It's now June 1st, so go get your copies of that Sakura now, found in Naruto Manga Volume 48! Keep in mind, Sakura is not legal until after Shonen Jump Georgia for any Naruto CCG events.

Oh and Andy, if you're at SJC Georgia, you're signing the Kakuzu ._.

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