Saturday, January 8, 2011
The Definitive Act
Edit: As a clarification when I say "Bandai" I am referring to the people on the Bandai forums, not the actual company and it's designers.

Fun Fact: The name "The Definitive Act" comes from the last album by Tsunami Bomb upon knowing their end. It was also my hope that people would pick some of their favorites over the past year and we could come up with a "Definitive" list of "Must Reads" for newer players who wanted to get brought up to speed on certain history lessons and topics.

But who really cares. Let's get to the topic at hand: the article writing staff essentially got shit canned.

While it pains me that I no longer will get to write on the main site, "The Perfect Curve" is a fine alternative to it. Mostly because I can say whatever I want here without any real fear, as evidenced by the above statement. It's a place where I can basically be "uncensored." When writing for Bandai, you have to realize that there are certain things you can and cannot say. For example, I tried to stray away from writing articles like the last few Gary (VSA) has written because usually it winds up with someone from Bandai asking me questions as to why I did something like that.

I decided to use this space to basically be as brutally honest as I can and answer some of the people in the thread "The Definitive Act" over at Bandai.

@Soviet: Please don't use my space to try to further promote your site. We get it. You're looking for writers. You've used every space on Bandai to point this out. There's just one problem with your idea: There aren't many qualified writers. At least if that's what you're to believe from reading the thread.

@Canti: I thank you for your kind words on the thread. People don't seem to realize how stupidly difficult and time consuming this project is.

Here's the scenario: I want you to build a deck of Naruto Cards to take to a local. Your job is to try to win said local with that deck. If you don't place within the top 50% at the end of every local, you are banned from ever going to a Naruto CCG tournament again. In addition, you can never use any of the same cards in a deck twice. You cannot ever build any of the decks that someone at the tournament is using either otherwise you automatically get DQ'd. If you win a tournament, you will receive no compensation for the next 4 tournaments.

That's the Bandai writing staff in a nutshell. I'm not saying I hated it, because I loved it, but you have to realize just how difficult it is to come up with a fresh topic every week and also make sure it has never been done before. And if your article is slated for tomorrow and someone covered your topic the day before, guess what? You have 12 hours to write something new. Imagine how it feels to be in the Friday slot. If at any point someone Monday - Thursday overlaps with your article, you have to rewrite it. Think you can do it? Every week for a year? And suppose even if you could do it, could you appease the masses? Think about how many other article writers have come and gone over the last year. . . the system is set up to fail you unless you can handle it. And even then, it's so easy to step on someone's toes and screw them over, which has happened many many times.

@Bunnyslayer: Glad you'll still be reading this. I know we don't always agree eye to eye and you think I'm too nice, but my goal has always been to elevate the player base as well as the design team. If that means I have to cater towards casuals and point out the positives of cards you think will never see the light of day, so be it. If you simply shut out all but the competitive, no new players will join the game. Ripping out a designer's still beating heart rather than showing them what was good and bad with the card only leads to infuriate them and have them squander future cards simply because they had no feedback from a "positive source." There's only so many times you can attack a designer before they just go rogue and not care about anyone's input. Trust me when I say the designers know who is "naughty" and who is "nice" when it comes to judging their card design. The "naughty" group? Yeah. Those are the guys they're not listening to anymore.

@Card-Trader: There's a reason article writers don't talk about decks that much, and you only saw that kind of content rarely. Early on the entire site destroyed any and all articles that were based around deck lists or deck archetypes (for something other than furthering the design). The website basically alienated that style of writing and killed it. That's why you never saw more of that style of article. I am also impressed that you and your local try not to copy each other. Originality is key and helps create a diverse meta (assuming the cards allow for it i.e. 1 Element is clearly superior to all others).

@Itachi Uchiha 62093: Thank you for your kind words.

@Jin: Thank you for being a constant supporter of our work.

@Juggernautonroids: That's the way the cookie crumbles sometimes :/

@Amaroq: If you like it, demand that they bring it back. If enough people want it back, it'll happen. This is one battle though I'm not going to lead but I'd be willing to support.

@mwozer: Eat a dick. Seriously. Where are your credentials? It's much easier to be the one criticizing than the one being criticized. Guess what? Those players you want writing the articles: They don't care. Had a player like Joe Colon wanted to write for Bandai, he would have volunteered. There are only a handful of players in the game that are qualified to write for Bandai based on your criteria. One of those players, Bruce Jivens (Kage Winner, numerous tops), you guys voted him out. There was more than enough talent on the Writing Staff, trust me. The people who write the articles may not be the ones with all the credits but backing most of them up are Sannin, Kage, and Jonin Winners/Tops. Just cause Gary's name is on an article, don't assume that he hasn't talked to people like Eric (Squee), Andrew (Zero), or even Thomas (Pyrot). . . people with legitimate experience, tournament wins, and tops. Some of you who read this crap only take it at face value. You don't know how much time is spent sometimes verifying crap, calling up play groups and networks. It's baffling that you're so narrow sighted. To say that some of the articles where by players who didn't "grasp" the game might be true at some times but I personally take offense to that. Spreading "lamentable" ideas? Don't make me laugh. Actually read over a lot of the old articles: A few of them are actually implemented into the game now.

Those very same people you want writing the articles, do you even see them on Bandai? No. You know why? Cause they can't be bothered since no one will listen to them anyway. Come on. Name 1 GenCon winner who actually posts on Bandai frequently for something other than just "Trololololing" or telling you why you're wrong? If anything, the writers that were on Bandai write now are literally iron willed to have to deal with this crap.

@Elite: I learned to play the game from you. Attempting to perfect it with Andrew. :P

@Fuzzy-Lumpkins: Help you build your deck? We already went over this. . . people just chew you up and spit you out for these kinds of articles. Don't believe me? Read MJM's articles from that of yesteryear. Why do you think he's not on the staff anymore? Why do you think Bruce isn't on either? Cause suggesting cards that going into a deck or helping players fix decks alienates certain players, they neg you in refs, and then you're that much closer to getting thrown off the team. I know how they do things in "Magic" is different but in Naruto, a game that takes far less skill, hiding tech is very important at high level play sometimes. No high level player is going to spell it out for you. In fact, see Josh Lu's "Chidori Sabotage" from back in the Freedori meta or Joe Colon's "Shika [Flex)" power play in New York. If anything, a top player is going to tell you what NOT to do under the guise of what you should do so it makes it easier for them to win. The prizing in this game is very low in general so to make up for it, why not keep everything you know under lock in key to make it easier to win for yourself? I personally like elevating the player base, as does Andrew. I can't speak for him, but I love the thrill of a challenge. By elevating everyone else, it makes winning harder for me and I get the joy out of playing more and more difficult opponent's so that I can get better and better. It's the satisfaction of self improvement. If I were solely motivated on winning, why the fuck would I help you? It makes it harder for me to win and means my prizing is less and less. That's how the game used to be back in Sets 1~7 or so.

I think we've since evolved past that and some of us are trying to make this a more competitive and sophisticated game so that we can get the attention of high caliber players from other games, in an attempt to push it further, with better design, prizing, tournaments, and competition.

@Float Like a Bee: It's uncharacteristic of me to be so harsh, but Josh is allowed to say what ever he wants. He didn't go to a community college, he went to a pretty good university. And last I check he's got a good job that's got him set for years to come. He's done more for this game than almost anyone at this point save Andrew. And he has a ridiculous list of achievements to boot. He's earned the right to do whatever he damn well pleases since he's the reason so many of us are here in the first place. He helped raise the early generation and PlayTCG generation of the game. He is the model competitive player and is exactly what I was talking about before: someone who doesn't want to write on Bandai. He barely writes here but when he does you'll see it's one of the most insightful pieces ever written about the game or it's to prove how horribly wrong someone is.

@Yodaz: The content of the articles were useless? Care to make suggestions, as many of us writers have tried to ask for time and time again? People love to complain about what articles do lack but the second we ask what you'd like to see, everyone clams up? I don't even think some of you knew what you wanted to see. Yes some of Gary's last few articles have been awful bitch-fests, but what else is he going to post up there? The entirety of the boards is just a bitch fest over Water or Chikamatsu. . . he has nothing to drum off of. We can't repeat articles. We can't write about the state of the meta cause its just a snooze-fest. Design articles have been beaten to death. Pretty much every other idea is dead. . . or is a rehash of an old idea that people used to like (Read: Interviews).

You liked Zero's SJC article a lot. That article has also been done by several writers, but only after big events. Outside of NJ's Kage a few weeks back, there hasn't been anything big to write about. Where do you pull the material for an article like that week after week? News Flash: You can't. Our schedule is so cramped, you have to throw something out every week. . . if there's nothing going on in the game, you're often times left to do the "VSA Rant."

"Imo, articles should be about how to be a better player, how to build a better deck, or a "inside trick" to the meta that people may not see or know about (which goes under both headings). I can probably count on my fingers the amount of articles which did any of those."

All of my articles try to teach you to be a better player. There's only so many times though I can talk about playing to your outs, psyching out your opponents, or sideboard tech. The game isn't as deep as you're thinking. . . it literally is just out playing your opponent and having the best deck to help you do that. I can't teach you that in words. You need to sit down at a table, shuffle a deck, and play a game with a group of people using all sorts of variations and combinations of decks, aka PRACTICE A LOT. As for how to build a better deck, that comes through practice, too. You build the deck. If something doesn't help you win, you cut it. If something helps you win, you up the number. Deck building is literally just playing with a pile and swapping in and out cards repeatedly until you come up with a consistently working combination. Sideboarding is literally just the 10 cards that help you win matchups you can't consistently win on, an extension of deck building. And as I already said, the game is shallow...good players aren't going to give out their tricks to win the metagame. Naruto is on the complexity level of Street Fighter II. It's good enough to be competitive, but it's not nearly as complex as a game like Virtua Fighter (Magic the Gathering) or BlazBlue (L5R or whatever have you technical CCG). . . as such you need those tricks to win for yourself. If you have no interest in winning, then by all means, share your tech.

I just said in a paragraph all there is to say on such a subject. You want articles like that every week? Enjoy your snooze fest.

Oh and for the record, Zero doesn't want to write for Bandai. You know why? Putting up with this cycle. He already argues with a ton of people on Bandai and at the company already, why perpetuate the cycle and have to fight more people? See what I mean? If you want to write, you better be ready to fight. If you're already fighting or not into fighting, why bother? There's been tons of incentives for Zero to write for Bandai in the past. He's turned them all down. So sorry to see your dreams of him writing there crushed.

Re: @Fuzzy-Lumpkins: Zero doesn't know because he plays Magic. That's moronic. That's like saying "Clint Eastwood knows Comedy because he's an Actor." No. Zero knows what he's talking about because he simply has more experience playing CCGs than most of the people on the boards. It has nothing to do with what games he has or is currently playing. I could play Magic too... for like 3 weeks. By your statement that must mean I'm right. Andrew has close to 10 years experience with this stuff, where as the average Naruto player probably has maybe 1 to 3 years. He's been there. He's done that. He's seen that. That's why his opinions are usually right... he's seen the trends and knows what became of them and as such he can make the correct assessment so things don't happen again. Just from time to time, certain people don't want to listen to him for whatever reason, be it pride or what have you.

Which leads me to my final point:

@Tylar: Let me start by saying that you are my friend, but I'll be the first one to say that the writing system was flawed. Horribly flawed. And that's why I think we saw such low productivity. I know we've discussed this before and I never tried to push the issue for several reasons including not having a better solution, not wishing to anger you or place more stress upon you, and honestly me being a terrible leader in the past. The entire process, from the beginning, was flawed.

-5 Writers, each posts an article every weekday, for 5 articles a week, 20 a month, etc. The flaw comes in the fact that with this many writers and at this tempo, we've exhausted all topics on the current state of the game. This lead towards looking to the future by talking about previews and design space mechanics. Once we had exhausted that, the only thing left to do was back track into past experiences. After that, all that's left is to turn to others (interviews). The pace was far too great.

-The incentive. 1 Box a month, with more rewards based on your performance over the month, with the person receiving the most "Yes" votes getting the best prize. In addition, if your "Yes" votes fell below a certain percentage, you were ejected from the team. Considering voting wasn't initially "public", alt accounts simply allowed for easy manipulation of who was the winner and who wasn't. It allowed for who was allowed to stay and who left. I've always tried my best to monitor this and make sure everything was fair because the system is easily exploitable, which several newer members took note of as they joined, which would only further degrade the system after the already low quality of writing due to idea "exhausted" staff members.

Had the articles needed to be twice a month, the quality would have been much higher. Once a month? Even higher than that. Had a ridiculous ranking system not had us all at each others throats from day 1, that would have helped too. Finally, a vast majority of the readers not knowing what they want out of the writing (the game and/or Bandai too for that matter) and not realizing the rough position writers were actually in just lead to the whole things downfall.

I'm not saying Tylar is the reason for the death of the system (if anything, his only crime is not being to find a better system after acknowledging the current one was so damn flawed. He was at least smart enough to pull the plug). Nor am I saying the players are the reason for the death of the system. Nor am I saying it was the quality of the writing. When you combine every little piece together, bit by bit, it's very apparent to see why the thing fell apart. Compare my earlier pieces to my more recent ones. The quality is almost night and day, as I've become exhausted from the stress of work, the Bandai posters, having to rush out the articles every 2 or 3 days after barely having bounced back from the last one. . . you cannot do it. Even Matthew Low would be hard pressed to write 4 quality articles every month for a publication by Scrye.

Poor planning.

Poor writing.

Cutthroat environment.

Exhausted ideas.

A less than understanding readerbase.

That's how you kill what should have been a triumphant brainchild to elevate the game's masses.

Alas, there's always fanmade blogs.

post signature

Labels: , , ,

Friday, January 7, 2011
Giving credit where credit is due.

Now, before you ask "Hey, didn't you say you were going to put up a 2010 card review?" I did say that. As my fellow writers can attest to, I have about 6 half written articles locked away in the post logs of this site, to one day be finished. Unfortunately, that article is among them. don't worry though, because if you are reading this, that means I managed to atleast finish one of my articles for the month!

Never the less, i wanted to talk about something most people seem to be looking past; Gamaken and Father & Mother's common ability. Most people seem to be overlooking that these cards can block multiple teams, which might be due to the presence of better cards being previewed, or more powerful effects on the same card in Father & Mother's case. Regardless of the reason, I think that the inclusion of this ability is something people should take notice of, because it might actually come to make a big difference in future game play.

How many games have you lost due to your opponent throwing 3 dork ninjas at you, when you were only capable of blocking 1 or 2 at the most, despite your overwhelming team power, or the existence of powerful jutsus in your hand? One of the biggest flaws in the game is that you really can't afford to miss drops, because you put yourself in a position where you can't make big teams otherwise you run the risk of losing to low power dorks being thrown at you until you die. Adding this kind of effect to the game changes this, and in a way reward long term strategies and making trades more carefully.

Now, I'm not saying "Gamaken is gonna be staple1!!!" because he wont be (Baring a freak animal invasion, of course) but I think that Bandai has alot of space to work with this mechanic in the future. I personally would love to see a new Akamaru or Kiba that boost each other, and have an additional effect of being able to block mutiple teams when together. How great would it be if Bandai even expanded on being able to block multiple teams by creating effects that trigger off of double blocking? Or even creating cards that implement double blocking in reverse? Here are a few examples of what I mean:


Double Headed Wolf
Fire
EC6 HC1
Leaf Male Animal Ninja Dog Rienforcement
[Double your Wolf, Double your Fun]
Sacrifice: Kiba + Akamaru
Valid: When this Ninja is Blocked, discard the top 5 cards of your opponents deck for each team blocking it.
Valid: This Ninja can be blocked by up to two of your opponents teams.
10/2 8/2

Choji Akimichi
Earth
EC3 HC0
Leaf Chunin Male Secret Pills
[Way Bigger!!!!!!1122]
Valid: This Ninja's Team can block up to 2 teams.
Valid: While this Ninja is blocking more than one team, if this ninja is in the same team as another Ninja with
"Nara", "Yamanaka", or "Akimichi" In the the name, this Ninja adds it's combat twice to the team power.
6/1 3/0

As you can see, there is alot that bandai can do with this type of effect, so hopefully the designers utilize the design space, instead of forgetting about it's existence entirely. This effect doesn't even have to be (and shouldn't be) printed on every ninja, but it's existence on a few solid cards in the format might add more depth to combat. Until next time.

-Andrew Photobucket

Labels: , , ,

Wednesday, June 23, 2010
SJC Georgia Winner Article is up!

Check it out!

Let me know what you guys think.

-Andrew Photobucket

Labels: , , , ,

Monday, June 21, 2010
Missing Images for "Tsun~tsun~dere~dere"
There was a bit of snafu that occurred with my article over at Bandai today. Long story short, I was unable to include any of the images in the article due to the forum policies. For those of you who wanted to see the images for the article, they can be found here:

Chibi Tsunade
Sexy no Jutsu Naruto Uzumaki
-"Sexy Jutsu" was not going to be shown regardless due to image content. Sorry~
Clean Hit

You can find the full article here: Tsun~tsun~dere~dere

post signature

Labels: , , ,

Tuesday, April 13, 2010
A Main Character's Privilege: Paying attention to what's in front of you

Some of you have been complaining that I don't put up enough "Articles" and that my posts are generally thoughts or opinions on new developments in the game, as opposed to tips and tricks for tournament play. As such I decided to start doing an occasional segment on things I've learned from playing in high level events. I'm not as good of a writer as my two blogmates, but I hope that those of you who wanted more from me enjoy this.

"Always be aware of the game state"- Every writer in every article for every game

The above quote is probably something most of you have heard a number of times, and it's an important thing to remember, because nothing hurts more than to lose the match because you didn't pay attention to, or forgot about what's going on in the game. I know it sounds ridiculous, and you might be asking yourself "How could someone forget what's going on in the game they are playing?" Well, I assure you that not only does it happen, but it happens often.

To give you guys an example of what I'm talking about, lets look back to the Mist Kage '09, where my team mate and I introduced Fellow and Loneliness, a card most people called trash, to the competitive circuit. Many games that day would end in me playing Gaara IP, F&L, and then using Sand tombs and Double sand blades to reduce their board to teams of two or less so that they would pretty much die to F&L. At the same time, more games were won because those same players would spend the following game(s) playing around a potential F&L blow out, instead of paying attention to how aggressively I was playing.

The reality was that after almost every game I played them, I sided out the F&Ls and put more aggressive cards in their place. I won games off of the fact that my opponent was so busy thinking about what he might get wrecked by, that he didn't notice the way he was organizing his teams allowed me to win. I'm not saying it was wrong of them to be aware of a potential threat in my deck, but losing because they made poor choices in organizing their teams is entirely on them.

I've also witnessed games where cards like Unexpected Attack, Shuriken, or an ambushed in Kisame FM win the game for someone, simply because the other player didn't check their opponents discard pile when they milled for a card effect, or what they used as a hand cost for a mission. I find this crazy, because unlike my previous example of my opponents making poor choices due to his lack of attention to how aggressively I was playing, this is just simply not looking at what cards your opponent is using. I don't think there is any legitimate excuse for that.

This is the part of the article where I'm supposed to tell you some secret trick to not falling into these situations, but really there is no trick. Just pay attention to the field, the cards in your opponent's chakra area, and discard pile. As a player participating in a high level event, you should be utilizing any information available to you, including the face up cards in every zone. There's just no reason not to.

I hope you guys enjoyed the article, and if you have any more suggestions for me and the other writers, please don't hesitate to post them in the comments bellow. Until next time guys!

-Andrew post signature

Labels: , ,

Thursday, March 25, 2010
Things Tsu Thinks (3/25/10)
So, now that I'm on my lunch break, I think I'll take this time to talk about some of the things that have been on my mind this week for the Naruto CCG.

First off, I'm glad many of you guys enjoyed our first set of previews in Hidan & one of his Jutsu. Please check back later on for those uploaded images as well as interviews with the rest of the play tester staff for Set 17 Will of Fire. We hope to provide you all with more previews next week. I have heard we receiving at least 3 previews... one of which is supposed to be very good from what I hear. I'll be just as excited as you all to find out what they are. Again, check back constantly for updates.

A new addition to the website, the stat calculator, can now be found at the bottom of the website. Previously we had no way to figure out how many of you guys were actually reading the site outside of asking you all to post comments or follow our site. This counter will now accurately reflect the number of UNIQUE VISITORS. So no, F5ing the page will not increase the counter to absurd heights. We're trying to get an accurate gauge on what content people like so we can provide you with more of it.

A big thank you to Scubadude and his crew for plugging us last night on the new Naruto CCG Podcast "Naruto Shippuden Live!" Although it was a shame that Andy didn't show up for your program last night, we still tuned in for it and thank you again for your plug on the air. More support is always a plus as there are still a lot of readers on Bandai who do not know about us so tell your friends and local play groups to check us out if they haven't done so already.

A number of people have been messaging me for my Chunin Deck List since it was withheld in previous article. Sadly, I'm still not going to post it. That's just the way things go when you're a competitive player in the CCG world. The game doesn't have enough depth yet for me to feel comfortable giving out key cards.

Due to Tylar being at Gama this week, as well as me being quite behind due to a lot of work, this week's "Teach Me Professor Tsu Kiyo Me!" will be delayed. Expect to see it late Friday night or early Saturday morning. This will be the last in the series of "Where I've Been/What I've Learned" articles that will cover from GenCon 2009 Day 4 up until this past week's Chunin Victory as well as how I landed the Bandai writer position, the inspiration for the formation of this blog, and a few odds and ends. It may not be everyone's cup of tea, as voiced by one of Bandai's Moderators, but I'm glad that even the "haters" so to speak love my writing style. Next Month's Article series will be entitled "The Elite Four." I'll leave it to your imagination to figure out what that series will be about.

Also, we are now one month away from the release of Capcom's "Super Street Fighter 4." For those of you readers who play the game on the X-Box 360, myself as well as Bandai Poster "Saitsuofleaves" will be hosting a midnight release game session for the game. So for those of you who are getting the game and would like to talk Naruto CCG with me and Saitsu as well as have a little bit of fun, get online on April 27th @ 12:30 AM EST(30 minutes after the game's launch).

That's all for now people. Back to work ; ;

post signature

Labels: , , , ,

Sunday, February 21, 2010
Things Tsu Thinks (2/21/10)
So it's Sunday morning and I seem to have woken up later than usual (around 10:30 AM). I'm sitting here enjoying my morning listening to the Official Naruto CCG podcast's last episode. For those of you who have not check it out, you can find it here:

http://www.bandaicg.com/naruto/showthread.php?t=77132


Even if you didn't like the podcast, you have to give these guys a hand. They went out of there way to bring something great to the community every week or so. Think of all the great things they've done and brought you. Previews like Fear by Genjutsu, letting you know about great new mechanics like Surge and Mastery, the contests, or just the general craziness and fun that came from listening to the show. I still say you jumped the gun a little bit Andrew and shouldn't have gone off the air but I can't force your decision. But I hope I'm not alone in saying that we want you back on the air! There's no reason you should have to quit and be done!

And that's all I'm going to say about that. So while I continue to listen to the rest of the episode I'm just gonna fire off somethings on my brain.


First off, Tsu is mad. Tsu is very mad. No release tournament yesterday. Why? Our store didn't receive our shipment of cards in yet so that's that. So I spent most of the day hanging out with Ultra Pro Yugimonz Player Arthur Pisko as he completely wrecked everyone with his deck taking first at the YGO local (Which keep in mind our YGO local at ATF is like 60 person turnout every week). Watching him was actually helpful cause I noticed a lot of things that I could incorporate into my own style, specifically that poker face of his. He almost never gives away when he's in a bad position even though he clearly has no outs...and he's just amazing and bluffing and turning it back onto the other guy whether he realizes it or not. Good stuff. (The Release is this upcoming Saturday at All Things Fun for anyone who wishes to come)

Speaking of good game play practices and the like, I thoroughly enjoyed Gary's (VSA) article that was posted up on Shino's Dads forums. You can find the link under Bandai's Naruto CCG General discussion. It's a good read and hopefully many of you guys take a lot of stuff away from it.


My stuff is still missing. Josh still has my stuff I lent him for the most recent event so I can't really start laying out the foundation of what I want to play in a couple of weeks for Set 16. Wahoo! That, plus the other cards that I'm expecting in the mail sometime soon, have prevented me from building an EDH deck for "The Gauntlet" between Andrew and Nick sometime very soon (Be sure to check back because the entire match will be recorded and uploaded!)


A big thank you guys once again for making "Teach Me Professor Tsu Kiyo Me!" go 100% Yes and 0% No votes for the second straight week in a row! I appreciate it a bunch and I'll try my hardest to keep giving you guys good articles every week. After 4 years of college and a ton of English and Psychology courses, all those writing skills finally pay off! To be honest, I wanted to be an English major going into college because I thoroughly enjoy writing and I'm completely enamored with it, mostly cause I enjoy the internal thought process, other peoples opinions, and how they arrive at those thoughts/opinions. I however, did not go to school for English, instead opting for Computer Science because of my second passion, technology. To make up for the lack of brain picking, I minored in Psychology.


Naruto Card Trading is brutal at the moment. I have a slew of stuff I'm trying to trade and everyone is basically asking me to rip myself for anything new, regardless of how good it is. I was offered like 3 or 4 rares from Set 16 and a Leaf Hospital for a Nara mat yesterday. Online trading is probably even worse as people just "CML" from here until infinity without ever having anything from my wants. I'm a competitive player people, I don't need collection wants!!!


And now wrapping this up I have a wonderful announcement for you all in the North East area: ATF CHUNIN! All Things Fun has announced that there Chunin will be held in there store on one of the following dates: 3/13 or 3/20. 3/14 and 3/21 are the alternates in case they can't find room amongst the YGO players that day. I'll have an exact date for you guys later on this week but I thought I'd give you all a heads up. Set 16 "Broken Promise" is legal for this event and as more of an incentive for you guys to show up, the prizing will either be "Broken Promise" or "Foretold Prophecy." As we say in the fighting game community "GET HYPE"

-Tsu post signature


P.S. The Third Hokage N-749 is now referred to as "Hugh Hefner"

Labels: , , , , , ,

Number of Unique Visitors: