Labels: bandai, Chief Tsuzumiya Haruhi, EDH, Gencon, tsu
Labels: Chief Tsuzumiya Haruhi, EDH, Gencon, tsu

Labels: bandai, Chief Tsuzumiya Haruhi, Chunin, EDH, Gencon, Jonin, Main Character Tsu, random, tsu, Vidya Games
-Tsu
Labels: EDH, naruto ccg, tsu, tutorial, youtube
It's monday morning and I figured that I would just post up some random feelings/thoughts I have about this new blog/the upcoming format/random previews/whatever.
So, today "The Perfect Curve" is officially a week old. Just to give you guys a bit of insight into the conception of this blog, "The Perfect Curve" was originally intended to be a website similar to Yugioh's Metagame.com (Though we hadn't decided on a name for the site at that point). Pat and I wanted some place where we could post up tournament results, deck building tips, comics, and even videos from events, but it seemed like we were in over our heads as neither of us had the resources to set up, host and maintain our own website.
After some time Pat came to me with the idea of doing a blog instead of my original idea, as it would be easier to set up, maintain, and happened to be more cost effective (Free > costing $). At first I was reluctant to agree, but I was soon on board with the idea because after all, we have to start somewhere. It took lees than a week to set up the blog with our custom layout, and while I helped picking out most of the designs we used, Pat pretty much did all the actual work. Once the site was done all we needed to do was find ourselves some cool signatures and a week later here we are.
As it so happens, this weekend was also the release of "Broken Promises" the 16th set of the Naruto CCG. While I was unable to get any shiny new cards, many players spent saturday cracking packs trying to grab hold of powerful super rare cards like "Kakashi Hatake (Boyhood)" and "Fear by Genjutsu". With the new set landing and tournament season coming up Pat, Josh, and I now need to actually get on the ball and start testing out decks. While I can't give out any lists (Trust me, you don't want them anyway) we are strongly considering Fire/Wind, Fire/Earth, and Wind/Earth. Pretty much all we've done is eliminate both Lightning and Water as elements we would want to play.
Lightning itself pretty much fell apart with the introduction of block format, and even though it received some really strong cards in the new set, nothing looks strong enough to push lightning back to the top of the tier list. Water is somewhat a different story, because for starters I think it's safe to assume "Ten Thousand snake waves" is going to get hit by the list, pretty much leaving us with only Jonin Water to work with. As fun as that deck is, it still plays too "fair" in comparison with the other decks we are looking at, and while "fair" is good, "unfair" decks usually leads to the top 8 of major tournaments. Our testing is only just starting, so for all I know we might find a Lightning/X or Water/X deck that beats out the rest of the other decks of the format, but as of now, everything we want to play is in one of the other 3 elements, so I would suggest you guys also start there.
Because we were pressed for time and had a lot of ruling discussions on the final episode of the podcast I really didn't get to talk as much as I wanted to about the three new tin cards. First up, "Rescue the 5th Kazekage" has to be my favorite of the trio, hands down. While it isn't good right now, post Gencon we suddenly lose Temari WS and Kankuro (well, not exactly kankuro, but you get my point) giving decks the chance to run cards that require leaf ninja, without sacrificing powerful cards in the process. What I like about this card does is that it sits on the table and forces your opponent to play the first Jutsu, as it gives you a boost and protects your Ninjas from any Ninja effects that would sway the decision of the battle ("Itachi- Goal" and "Deidara- Plastic Arts" are two that come to mind), limiting your opponents options for winning the battle to just playing a Jutsu, which you (Hopefully) have prepared for.
"Cursed Eyes" seems to either be ridiculous, or awful and without actual testing I really wont know. The ability to get a Jutsu for virtually no cost late game is very strong, but both the timing and the requirement are what make the card iffy in my book, and will probably be what holds this card back if it never makes it to the big time. The last card, "Fierce Ambition" is by far the worst one. While it's draw and Psuedo-Early settlement effect are cool, there just aren't enough Akatsuki Ninjas worth playing in the same deck to make this card good. It was a nice try on Bandai's part, but it just isn't strong enough in constructed play, though I do plan on throwing it in to my EDH decks with Akatsuki Generals and trying it there.
The last thing I want to talk about is the possibility of "The perfect Curve" hosting an EDH tournament at Gencon. I haven't really looked into it, but I was thinking it would be a good idea to both promote the site, and the format. Obviously this is all up in the air, but I would want to do something along the lines of Chunin level prizing, along with some other stuff if I could. I still need to find out what I would need to do to hold an event (Maybe barn Tables off Bandai on thursday or something?) but it's something to think about. Those of you who plan on going to Gencon this year, and would be interested in playing in this type of event let me know in the comments bellow.
-Andrew 
Labels: Blurbs, broken promises, EDH, Gencon, Zero
-Tsu
Labels: AllThingsFun, articles, bandai, Chunin, EDH, trades, tsu
Like many of you out there I build decks on a whim. Whenever I see a new interesting preview or when a friend talks about a card that has worked well for him, you can bet I'll be at my computer typing card names and number on a new word pad ASAP. Unfortunately around 75-80% of these decks never see the light of day for one reason or another, usually because they aren't up to snuff, or because I've found a new interesting card I want to build with more. Now that I have this new shiny blog, I plan to chronicle some of my deck building endeavors for you guys to read.
Today I've been working on a deck for an upcoming EDH game with Tsu and Shino's Dad. For those of you who don't know what EDH is, you can find out by going to Bandai and checking out the Casual Format section of the site. For those of you who know what it is and haven't tried it, you don't know what you're missing. Anyway, I'm going to be building a deck around a platoon I really like, Sasori & 3rd Kazekage. As a General/Village Leader Sasori/Kazekage has a lot of appeal in the form of good stats and characteristics, relevant names and combat attributes, and a powerful effect. Despite the appealing aspects to the platoon, it has one huge drawback: it only has one element symbol. Having only one symbol effectively cut's my card pool in half, but despite this I still plan to go ahead and build this deck (hopefully with a bit of help from you guys). So lets get started!
It's safe to assume that since i'm playing a manipulation combat attribute general I'm going to use the puppet strategy in this deck, so right off the bat we can throw in these cards:
Sasori (Childhood)- Remarkable Talent
Kankuro- Trick
Kankuro- Tactician
Ebizo- Fishing
Chiyo- Retired Master
Black Ant- Lifeless Warrior
Crow- Lifeless Warrior
Salamander- Lifeless Warrior
Father and Mother- Lifeless warrior
Concealed Weapon
Substitute
Sasori of the Red Sand
Arbitration
Seeing as these cards are the foundation of the Puppet theme, not including them would probably be a crime. Also, while Sasori (Childhood) does have our General's Name, he is on such an early turn, and has such a powerful effect that including him will help more than it would hurt. Now that we put these cards in we can also add in some of the other commonly played cards in wind decks that aren't puppet devoted, like these cards:
Shino- Insect Warriors
Sakura- A Double Personality
Matsuri- Follower
Mikoshi- Follower
Temari- Wind Scythe
Temari- Violent Temper
Toki- Frozen Time
Gaara- Tragic Name
Baki- Able Brain
Shizune- Medical Kunoichi
The 4th Kazekage- Dignity
The Fifth Hokage- Establishment of Medicine
Gigantic Fan
Knockout Blow
Windstyle: Great Breakthrough
Sakura's Decision
Information Gathering
One morning
Village Hidden in the Wind
Luckily the Sand Village theme happens to tie into the Puppets theme, allowing me to make full use out of cards like Village hidden in the wind, Matsuri, and Mikoshi. With that we already have about 30 cards for the deck, and that was only the easy part. The next part is reanalyzing the current card pool. It's a long and tedious task where I re-look at every card from the beginning of the game to find cards that aren't completely terrible. Luckily, with the new card search engine this process is much easier, as I can search for cards only in my colors (Or in this case, color) and I can also search for specific keywords to find cards the support themes in my deck. Another thing I can do is search out cards that specifically refer to the Ninjas on my General/Village leader. This lets us find those random Nome cards that have really strong effects, but are too situational for competitive play.
So after searching Wind + Puppet/Manipulation/Sasori/3rd Kazekage/Iron and re-evaluating the search results, I've come up with these cards to add to the deck:
Kankuro- Skillful Manipulation of Puppets
Ebizo- Return
Chiyo- Rich Experience
Chiyo- Showdown
Secret White Move: Chikamatsu's Ten Puppets
Perfect Defense
Capture
Chakra Thread
Flame Thrower
Continuous Firing Poison Needles
Thousand Arm Manipulation
Secret Red move: Performance of a Hundred Puppets
Sealing Jutsu: Breaking the Lion's Roar
Sasori and 3rd Kazekage had some pretty sick user specific cards like Flame thrower, Continuous poison Needles, and Thousand Arm Manipulation which give my deck the explosive field warping power it needs to overcome its lack of a second element. After grabbing the theme specific stuff, I went more broad and looked for specific entrance costs for Ninjas, specific keywords like "Draw" and "Search" for missions, and words like "Negate", "Return", "Discard", and "Damage" on jutsus. After a few searches I was able to come up with these:
Tonton- Adorable Pet
Mizura- Affected Body
Sakura- Toughness
Sakura- I Can Do It
Moegi- Rookie of the Leaf
Temari- Analytical Mind
Shino- Silence
Yashamaru- Sister's Memento
Ebisu- Repeated Defeat
Kusuna- The Quartet
Kurenai- (Vanilla)
Gaara (Possessed Mode)- Insanity
Baki- Clean up
5th Kazekage- Reliance
Tsunade- Expert of Medical Ninjutsu
Tsunade- Handicap
Shukaku- Formidable Monster
Unguarded Moment
Paper Bomb
Wind Scythe (Coils)
Wind Scythe (ANC)
Wind Blade
Protean
Control by Fear
Delivery
Successive Kazekage
Search Party
Inauguration
Selecting the Strongest
Notice some of the synergy these cards have with my deck's General/Village Leader, like Inauguration, Successive Kazekage, and Selecting the strongest. I'm finally Left with exactly 75 cards. This is where I pretty much just grab five filler ninja to throw in the deck. So I can play with Tsu and Shino's Dad.
I hoped you enjoyed reading about my EDH deck building process. For those of you who aren't interested in EDH, or weren't feeling this blog post because it lacked that competitive feel, I plan to do both Block and Unlimited decks in future posts, so keep your eyes posted. As always, comments on todays content is appreciated, as it lets us know what YOU like so we can give YOU more of it. Until next time.
-Andrew 
Labels: Deck Building, EDH, Zero