
-Tsu
Labels: broken promises, random, Team Name, tsu
As stated in mondays post, my team has recently started testing out decks for the new format. While we haven't tested everything, we have gone through different variations of about five or so deck types we felt were strong enough see a good amount of play on a competitive level.
To give you guys a bit of insight to our test results I figured I would post up a list of cards from the new set that we have been working with, and how they worked for us. Since we haven't tested everything, take what I say with a grain of salt, because even though a card may work/not work for us now, doesn't mean our opinions are set in stone.
Spectacular (cards that seemed to work really well for us)
Tobi (N-717)- Obvious, I know. I can't see myself NOT running 3 in every deck. I've had turns which involved using Shino/Kiba, a Tobi, then a draw mission, leading into a second Tobi. It's hard to lose when you dig through over 6 cards of your deck in one turn at no real cost. The current price tag on Tobi put's him as the most expensive uncommon ever printed, and I can't say I blame sites for charging that much. Pick up your set ASAP.
Haimaru Brothers (N-723)- This one might not have been completely expected in a format without Kakashi AD, but I assure you these guys are the real deal. Too often have we been able to set up a team of Giant Tiger, backed by two Haimaru Brothers on the second turn of the game in our Zoo variants, that's an 11 on turn 1 with practically no effort involved to set up. Similar to NVS, Animals has always lingered around the tier 1.5 mark without ever winning anything big, but Haimaru brothers might change that.
Yakumo Kurama (N-777)- I really like Yakumo, mostly because a lot of people seem to be ignoring her. In the first batch of our test decks I was the only one running Yakumo, and because of that, she felt really strong and stalled out games against decks faster than my own. Recent decks in our group run either Yakumo or cards to try and counter her. I expect Yakumo to see a decent amount of play, and much more post rotation when our favorite turn one ninja, Temari, leaves the format.
Kakashi Hatake (Boyhood) & Chidori (N-709 & J-604)- When Kakashi was first previewed I was sure this guy would make waves, and after testing with him I've found him to be even better. Kakashi single handedly removes one of fire's biggest draw backs, it's lack of hand conservation, by allowing you to pick up a game winning jutsu and pushing through for damage every turn, but that's not all he does. Kakashi removes the draw back of two very popular cards, Michiru and Tobi. Instead of having to lose resources when playing these cards, why not just discard a chidori, then pick it right back up via Kakashi? I love the engines the two cards can create and I expect to see a lot of these guys at the top tables soon.
Wind Scythe Jutsu (J-631)- I don't think there's much I really need to say about this card. We all played Gigantic Fan, and this card costs only one more chakra, but can hit any jutsu and even has an added bonus if the user happens to be a card every deck plays at least 1 copy of. In wind, an element which relies more on it's ninja effects and draw power than it's jutsus, it definitely helps to have well costed generic negation, especially in decks using Temari/Kankuro Platoon.
Lackluster (Cards that seemed underwhelming for us)
Fear By Genjutsu (J-640)- Yep, I went there. In just about every deck we played this card in, it was incredibly underwhelming. Most often the card sat in our hands waiting to get some use, and eventually either negated a Jutsu or pushed back a super big team in desperation, and in no way changing the board position for the following turn. This basically made the card an over priced negation, or an easier to play around Pass Permit majority of the time. Don't get me wrong, I'm not saying the card is bad, because it isn't, but more often than not this card will either be a more expensive Wind scythe, or a Chidori you can't pick up. With that being said, I do like it in Animals, as it give's them an actual answer to Jutsus and a way to push through for game.
Pressing (M-614)- I was really looking forward to playing with this card, and after just one game I realized the awful truth: This card is a worse One morning. Basically, I will just let my opponent draw two cards 90% of the time, making it a One morning a turn earlier. "Then how is it a worse one morning?" you might be asking yourself, well there's that 10% of the time where you play this card with nothing in hand, and I choose to discard two cards just to leave you handless. There is also that ruling that states the opponent can choose the "discard two cards" option if they have less than two cards in hand, and because of the wording, they don't have to discard anything at all. I don't know about you guys, but I don't like liabilities in my one mornings.
Tears of Determination (M-592)- In Tear's defense we mostly tested fast paced decks like Animals and Puppets, making this card a death sentence more than a solid option. I still think this card will essentially have the same results in a format filled with Animals, Naruto/Hinata and other swarmtastic goodies.
Moving Ninjas (N-771, N-772, & N-773)- Basically, as much as we like these cards, their pretty dual symbols, and Anti-Shikamaru effects just aren't good enough reasons to run them over the Guardian of the Prince, Strong Spirit, and Infuriation variants. Maybe post rotation these cards might get some action?
Neutral (Cards we haven't really come to a conclusion on)
Chidori Stream (J-635)- This is the only card we've tested with where I'm not really sure what to think. A lot of games were won with it, and a number of games my opponent dropped a ninja, killed my Sasuke and left me in a terrible position. I feel like if we continue working with it we can make the card win more often than whiff, so for now I see a lot of potential in this card.
And thats it for my notes, I'll be sure to post up some more in the future as we test more decks in the coming weeks, and remember to comment bellow.
-Andrew 
Labels: broken promises, Playtesting, Zero
Good morning! I'm just on my way out the door but I wanted to first post up some of the stuff going through my head from this past week. I've been pretty busy lazy lately so I haven't posted up some of the stuff I've been working on, but I plan do get as much of it up as I can this week, including some card analysis/reviews for the upcoming format, as well as a new comic.
A few days ago my team officially started testing for the format, because we actually plan on hitting several chunin events and SJCs (If they happen before set 18, sigh). While we have only played with a few decks and variants, I've made a small list of cards from the new set that have been either spectacular for us, or have been completely underwhelming, and why. I should have that up either tonight or tomorrow, so keep your eyes open for that.
So sunday Andy (Texans), Chris (Scubadude), and I had a meeting skype chat to go over the changes for the next crossover list, because even though it appears as though DB is dead, there will be events for it at Gencon, so we wanted to make sure the format is still as fair as we can make it. The list should be posted up later this week for you guys to see. Anyway, while we were discussing changes, I asked Andy about previews for set 17, and a few other things to help promote The Perfect Curve, and while nothing is set in stone, it's looking good. What are the "Few other things" I was referring too, you ask? well, you will hopefully find out pretty soon.
So yeah, the blog should be far more active this week, as I have a lot of content to post up, not to mention the rogue list goes up tonight, which may or may not will cause a bit of pandemonium regardless of what is/isn't on it. And now I'm late for class, so I will see you guys later, and be sure to comment below!
-Andrew 
Labels: bandai, Blurbs, broken promises, previews, Rogue list, Zero
-Tsu
Labels: broken promises, Chunin, pricing, trades, tsu
-Tsu
Labels: AllThingsFun, broken promises, Draft, tsu
It's monday morning and I figured that I would just post up some random feelings/thoughts I have about this new blog/the upcoming format/random previews/whatever.
So, today "The Perfect Curve" is officially a week old. Just to give you guys a bit of insight into the conception of this blog, "The Perfect Curve" was originally intended to be a website similar to Yugioh's Metagame.com (Though we hadn't decided on a name for the site at that point). Pat and I wanted some place where we could post up tournament results, deck building tips, comics, and even videos from events, but it seemed like we were in over our heads as neither of us had the resources to set up, host and maintain our own website.
After some time Pat came to me with the idea of doing a blog instead of my original idea, as it would be easier to set up, maintain, and happened to be more cost effective (Free > costing $). At first I was reluctant to agree, but I was soon on board with the idea because after all, we have to start somewhere. It took lees than a week to set up the blog with our custom layout, and while I helped picking out most of the designs we used, Pat pretty much did all the actual work. Once the site was done all we needed to do was find ourselves some cool signatures and a week later here we are.
As it so happens, this weekend was also the release of "Broken Promises" the 16th set of the Naruto CCG. While I was unable to get any shiny new cards, many players spent saturday cracking packs trying to grab hold of powerful super rare cards like "Kakashi Hatake (Boyhood)" and "Fear by Genjutsu". With the new set landing and tournament season coming up Pat, Josh, and I now need to actually get on the ball and start testing out decks. While I can't give out any lists (Trust me, you don't want them anyway) we are strongly considering Fire/Wind, Fire/Earth, and Wind/Earth. Pretty much all we've done is eliminate both Lightning and Water as elements we would want to play.
Lightning itself pretty much fell apart with the introduction of block format, and even though it received some really strong cards in the new set, nothing looks strong enough to push lightning back to the top of the tier list. Water is somewhat a different story, because for starters I think it's safe to assume "Ten Thousand snake waves" is going to get hit by the list, pretty much leaving us with only Jonin Water to work with. As fun as that deck is, it still plays too "fair" in comparison with the other decks we are looking at, and while "fair" is good, "unfair" decks usually leads to the top 8 of major tournaments. Our testing is only just starting, so for all I know we might find a Lightning/X or Water/X deck that beats out the rest of the other decks of the format, but as of now, everything we want to play is in one of the other 3 elements, so I would suggest you guys also start there.
Because we were pressed for time and had a lot of ruling discussions on the final episode of the podcast I really didn't get to talk as much as I wanted to about the three new tin cards. First up, "Rescue the 5th Kazekage" has to be my favorite of the trio, hands down. While it isn't good right now, post Gencon we suddenly lose Temari WS and Kankuro (well, not exactly kankuro, but you get my point) giving decks the chance to run cards that require leaf ninja, without sacrificing powerful cards in the process. What I like about this card does is that it sits on the table and forces your opponent to play the first Jutsu, as it gives you a boost and protects your Ninjas from any Ninja effects that would sway the decision of the battle ("Itachi- Goal" and "Deidara- Plastic Arts" are two that come to mind), limiting your opponents options for winning the battle to just playing a Jutsu, which you (Hopefully) have prepared for.
"Cursed Eyes" seems to either be ridiculous, or awful and without actual testing I really wont know. The ability to get a Jutsu for virtually no cost late game is very strong, but both the timing and the requirement are what make the card iffy in my book, and will probably be what holds this card back if it never makes it to the big time. The last card, "Fierce Ambition" is by far the worst one. While it's draw and Psuedo-Early settlement effect are cool, there just aren't enough Akatsuki Ninjas worth playing in the same deck to make this card good. It was a nice try on Bandai's part, but it just isn't strong enough in constructed play, though I do plan on throwing it in to my EDH decks with Akatsuki Generals and trying it there.
The last thing I want to talk about is the possibility of "The perfect Curve" hosting an EDH tournament at Gencon. I haven't really looked into it, but I was thinking it would be a good idea to both promote the site, and the format. Obviously this is all up in the air, but I would want to do something along the lines of Chunin level prizing, along with some other stuff if I could. I still need to find out what I would need to do to hold an event (Maybe barn Tables off Bandai on thursday or something?) but it's something to think about. Those of you who plan on going to Gencon this year, and would be interested in playing in this type of event let me know in the comments bellow.
-Andrew 
Labels: Blurbs, broken promises, EDH, Gencon, Zero
-Tsu
Labels: bandai, broken promises, set16, tsu, youtube