Monday, March 8, 2010
Things Tsu Thinks (3/8/10)
So I've been testing diligently working on making a deck for the ATF Chunin in 13 days. Every time I think I've found a match, another possibility comes up. I want to say that after playing Shino's Dad, Lightning is a definite possibility. Decks left to test still fall under mostly Water and Lightning. Fire is almost done testing.

I know people are looking forward to this week's sequel of "Where I've Been/What I've Learned" but I'll be honest: I'm trying to think of things I've learned since QFP. Only 2 or 3 come to mind unless I really wanna post lessons like "Here's one time where I learned Andrew is a dick and I shouldn't have listened to him." Although I'm sure most of you guys would enjoy that. And even Andrew would enjoy it cause he'd get "Name Dropped" so it's a win-win for everyone. Awesome. Just typing this now I have the motivation to finish the article.

On the subject of Shikamaru & Choji squad: Why is everyone complaining? The game is shifting towards a slower game, and this effect is very powerful. Almost every deck plays Shikamaru in a Tier 1 environment so its only about Choji. Choji Moving and Choji Infuriation are both extremely solid turn 0s that any deck can play that have some sort of effect. So the ease at which it is played is not an issue. The next question I'm here is "Well it's not as good as other X card."

Shika-Temari: This thing is 7 Mental Power. Considering every Ninja printed has at least 1 mental power or a broken effect, expect like an 8~10 mental power team with this guy's physical power backing it. It's better than ShikaTemari for hitting hard, especially since it single handedly beats it out.

Shika Flex: Again, it beats out Shika Flex. 8/6 is huge. God speed dealing with that and Kankuro on turn 3.

Shika Unwillingness: This is the one that I keep hearing about. Just no people. Here's a News Flash for all of you: Unwillingness is not as good as you're all thinking at 1. The decreased probability of drawing him means there's a slim chance you will hit him on turn 2. If you hit him on turn 2, great, fantastic. He's broken for the next turn or two and will score you 2~6 BRs. That's why he's rogued to one. So now that he's at one, your consistency dives off considerably. But you could play LAR to get him, right? Well then you're -2 from the hand just to play him on 2 and you'll realize this sad fact: Every 2 or less that gets played at this point in the game Squads into a 3. Shikamaru Unwillingness has no targets usually in my games by the time turn 4 rolls around. You guys can say what you want, @ 1 I feel he's only good in certain decks.

Oh and also about that squad, keep in mind that since it's a Shikamaru/Choji, it's likely to be the only Shika/Choji squad ever printed so as long as the game continues with those characters, that'll be the Squad that gets reprinted for Shika/Cho. How many cards are now similar to LAR? There's a few. The Ninth Match. Sasori of the Red Sand. Constricting Bind. etc. etc. LAR has a chance to eventually get phased out. What about Drift? Well there's a Lightning Mission in Set 16 that's incredibly similar to Drift. My point is Missions will get phased out as time goes on, just like any other card type. The Squad is the least likely card to get phased out, thus keeping Cao's and Lu's name out there.

Was talking to Andrew and Josh last night about making a team name. Dave is still calling himself Team Complete Victory/PlayTCG so we need a new team. As much as we all love "The Perfect Curve," for a team name it is kinda terrible. Just about the only real reason to name ourself Team TPC is just to plug this site, which is pretty awesome. Andrew suggested (I believe half jokingly) that we should have a picture to represent us like (ugh) The WOBMOB. They have their picture of the Lucky Star cast that they use to represent themselves. Andrew wanted us to have a picture we could use to represent ourselves. So after much thought and considering we only really have 5 Members. . .

. . .My bid:


I don't care what anyone says, it's Genius.

(From Left to Right)

Kyon (Cao Cao): The Important One. The most important person in the group (Sannin) but generally does nothing. Often object of Haruhi's Hate for being awful at everything.

Nagato Yuki (Josh Lu): The Powerful One. Clearly the most powerful member of the team however also the laziest one. Doesn't do anything unless absolutely necessary. Shortest person on the team.

Suzumiya Haruhi (Andrew Kardis): The Bossy One. Hates it when things don't go their way. Completely hates on everyone and everything that isn't the way they see fit. Constantly considers themselves to be the main character and the leader. Uses force if necessary.

Asahina Mikuru (Pat O'Neill): The Cute One (lolSmall Asian Female). Constantly has any inkling of free thought or free will crushed by Haruhi. Because of this, constantly traumatized that everything they're doing is wrong. Constantly filled with doubt whenever something important is on the line. Needs someone like Kyon or Koizumi to get back up on their feet and boost their confidence... only til it happens next time.

Itsuki Koizumi (Mike Alpers): The Charismatic One. Constantly favored for everything and seemingly perfect in every way. Does things that piss you off but you can't stay mad at them. Everyone loves them except for Kyon and the impartial Yuki.

. . .

Andrew was stupified and "Doesn't Know If Want." Josh hates it. He'd rather be "The Great Gurren Brigade" from Gurren Lagann. Andrew as Viral, Josh as Kamina, Cao as Kamina, Alpers as Kitan, and I guess that leaves me as Yoko (doomB****!)

Oh well, let me know what you guys think. Post in comments below and such what you guys think.

-Tsu post signature



P.S. Tsu is getting Final Fantasy XIII tonight so he'll disappear from the face of the Earth for a few days. No AIM. No Blog. No Skype. No Phone. Nothing.

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Wednesday, March 3, 2010
Zero's Playtesting Notes #1

As stated in mondays post, my team has recently started testing out decks for the new format. While we haven't tested everything, we have gone through different variations of about five or so deck types we felt were strong enough see a good amount of play on a competitive level.

To give you guys a bit of insight to our test results I figured I would post up a list of cards from the new set that we have been working with, and how they worked for us. Since we haven't tested everything, take what I say with a grain of salt, because even though a card may work/not work for us now, doesn't mean our opinions are set in stone.

Spectacular (cards that seemed to work really well for us)

Tobi (N-717)- Obvious, I know. I can't see myself NOT running 3 in every deck. I've had turns which involved using Shino/Kiba, a Tobi, then a draw mission, leading into a second Tobi. It's hard to lose when you dig through over 6 cards of your deck in one turn at no real cost. The current price tag on Tobi put's him as the most expensive uncommon ever printed, and I can't say I blame sites for charging that much. Pick up your set ASAP.

Haimaru Brothers (N-723)- This one might not have been completely expected in a format without Kakashi AD, but I assure you these guys are the real deal. Too often have we been able to set up a team of Giant Tiger, backed by two Haimaru Brothers on the second turn of the game in our Zoo variants, that's an 11 on turn 1 with practically no effort involved to set up. Similar to NVS, Animals has always lingered around the tier 1.5 mark without ever winning anything big, but Haimaru brothers might change that.

Yakumo Kurama (N-777)- I really like Yakumo, mostly because a lot of people seem to be ignoring her. In the first batch of our test decks I was the only one running Yakumo, and because of that, she felt really strong and stalled out games against decks faster than my own. Recent decks in our group run either Yakumo or cards to try and counter her. I expect Yakumo to see a decent amount of play, and much more post rotation when our favorite turn one ninja, Temari, leaves the format.

Kakashi Hatake (Boyhood) & Chidori (N-709 & J-604)- When Kakashi was first previewed I was sure this guy would make waves, and after testing with him I've found him to be even better. Kakashi single handedly removes one of fire's biggest draw backs, it's lack of hand conservation, by allowing you to pick up a game winning jutsu and pushing through for damage every turn, but that's not all he does. Kakashi removes the draw back of two very popular cards, Michiru and Tobi. Instead of having to lose resources when playing these cards, why not just discard a chidori, then pick it right back up via Kakashi? I love the engines the two cards can create and I expect to see a lot of these guys at the top tables soon.

Wind Scythe Jutsu (J-631)- I don't think there's much I really need to say about this card. We all played Gigantic Fan, and this card costs only one more chakra, but can hit any jutsu and even has an added bonus if the user happens to be a card every deck plays at least 1 copy of. In wind, an element which relies more on it's ninja effects and draw power than it's jutsus, it definitely helps to have well costed generic negation, especially in decks using Temari/Kankuro Platoon.

Lackluster (Cards that seemed underwhelming for us)

Fear By Genjutsu (J-640)- Yep, I went there. In just about every deck we played this card in, it was incredibly underwhelming. Most often the card sat in our hands waiting to get some use, and eventually either negated a Jutsu or pushed back a super big team in desperation, and in no way changing the board position for the following turn. This basically made the card an over priced negation, or an easier to play around Pass Permit majority of the time. Don't get me wrong, I'm not saying the card is bad, because it isn't, but more often than not this card will either be a more expensive Wind scythe, or a Chidori you can't pick up. With that being said, I do like it in Animals, as it give's them an actual answer to Jutsus and a way to push through for game.

Pressing (M-614)- I was really looking forward to playing with this card, and after just one game I realized the awful truth: This card is a worse One morning. Basically, I will just let my opponent draw two cards 90% of the time, making it a One morning a turn earlier. "Then how is it a worse one morning?" you might be asking yourself, well there's that 10% of the time where you play this card with nothing in hand, and I choose to discard two cards just to leave you handless. There is also that ruling that states the opponent can choose the "discard two cards" option if they have less than two cards in hand, and because of the wording, they don't have to discard anything at all. I don't know about you guys, but I don't like liabilities in my one mornings.

Tears of Determination (M-592)- In Tear's defense we mostly tested fast paced decks like Animals and Puppets, making this card a death sentence more than a solid option. I still think this card will essentially have the same results in a format filled with Animals, Naruto/Hinata and other swarmtastic goodies.

Moving Ninjas (N-771, N-772, & N-773)- Basically, as much as we like these cards, their pretty dual symbols, and Anti-Shikamaru effects just aren't good enough reasons to run them over the Guardian of the Prince, Strong Spirit, and Infuriation variants. Maybe post rotation these cards might get some action?

Neutral (Cards we haven't really come to a conclusion on)

Chidori Stream (J-635)- This is the only card we've tested with where I'm not really sure what to think. A lot of games were won with it, and a number of games my opponent dropped a ninja, killed my Sasuke and left me in a terrible position. I feel like if we continue working with it we can make the card win more often than whiff, so for now I see a lot of potential in this card.

And thats it for my notes, I'll be sure to post up some more in the future as we test more decks in the coming weeks, and remember to comment bellow.

-Andrew post signature

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Tuesday, March 2, 2010
Random Zero Blurbs 3/2/10

Good morning! I'm just on my way out the door but I wanted to first post up some of the stuff going through my head from this past week. I've been pretty busy lazy lately so I haven't posted up some of the stuff I've been working on, but I plan do get as much of it up as I can this week, including some card analysis/reviews for the upcoming format, as well as a new comic.

A few days ago my team officially started testing for the format, because we actually plan on hitting several chunin events and SJCs (If they happen before set 18, sigh). While we have only played with a few decks and variants, I've made a small list of cards from the new set that have been either spectacular for us, or have been completely underwhelming, and why. I should have that up either tonight or tomorrow, so keep your eyes open for that.

So sunday Andy (Texans), Chris (Scubadude), and I had a meeting skype chat to go over the changes for the next crossover list, because even though it appears as though DB is dead, there will be events for it at Gencon, so we wanted to make sure the format is still as fair as we can make it. The list should be posted up later this week for you guys to see. Anyway, while we were discussing changes, I asked Andy about previews for set 17, and a few other things to help promote The Perfect Curve, and while nothing is set in stone, it's looking good. What are the "Few other things" I was referring too, you ask? well, you will hopefully find out pretty soon.

So yeah, the blog should be far more active this week, as I have a lot of content to post up, not to mention the rogue list goes up tonight, which may or may not will cause a bit of pandemonium regardless of what is/isn't on it. And now I'm late for class, so I will see you guys later, and be sure to comment below!

-Andrew post signature

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Monday, March 1, 2010
The Price of Tobi
So I'm trying to gather some cards up before the big Chunin on the 21st and the first stop is to gather the easier cards first so I don't spend my time trying to get them all later. Today, I decided to try to acquire Tobi.

Pojo: Everyone that lists them has them valued as high (Almost like a mini-super rare).

Troll And Toad: Sold out. Price increase from $0.79 to $1.99 a copy.

Ideal808: None for sale.

Shuffle And Cut: For sale... at $8.41 a piece.

eBay: Foil Tobi for sale, auction ending in 2 days. $11.50 is the current bid with $2.99 shipping. A foil Tobi is worth $15. FIFTEEN DOLLARS.

My Play Group/Friends: Andrew has none to spare at the moment. I have one. Josh, Alperz and the rest I don't know. Gary only has his three. FinalValkyrie has no extras to spare. Have yet to talk to Shino's Dad or Thayli yet but I'm hoping they can fix me up with some.

Even though it probably is happening (which it should) Bandai needs to Platinum this guy post haste. And they need to ship them out now. Cause there is a huge demand for them in the metagame and not having them is a huge deal. It's like not having access to Inherits back in Set 4. . . you really want me to go to a Chunin without 3?

-Tsu post signature

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Sunday, February 28, 2010
Super Draftable Set is Draftable
So yesterday was ATF's release event for "Broken Promise" and the format was draft as opposed to the usual sealed that we normally do for an event. So I get to the place and greet everyone and pay my entry fee. While I'm waiting for our tournament to start, I decided to spectate Yugioh.

I'm just watching as Jude is playing Gadget Oppression against some guy with BlackWings. Jude has 1 trap set, Royal Oppression, 2 monsters in play, and 1 of them is Gale. He has like 4000 life. The guy has 1 trap set and Black Whirlwind. He plays Sirroco, tutors Bora, and special summons it. The guy has like 700 life. Obviously Jude negates it and the guy face palms. So he pumps Sirroco with his effect and attacks Gale. Jude dimensional prisons. I see him flip up his traps to see if he has anything and he has an Icarus Attack set and Jude has like 1 card in hand. The guy looks at the Icarus Attack, looks at Jude, and then says "Nah I got nothing." Passes his turn and proceeds to lose. Afterward, this kid is like "Lettme see your deck. Maybe I can fix it." At this point I piped in from the sidelines with "The deck doesn't need fixing." Everyone looks at me. "He had Icarus Attack set the whole time." The guy stops making deck suggestions and everyone just looks at him like he's an idiot.

I walked away at this point ready to go draft.

5 Packs. That's what we were given to draft. I'll just give you some of my picks that I remember.

Pack 1: I was really surprised opening the pack to see that almost every single card in the pack was a Ninja. I knew I was in for a good tournament if all the packs were as such. Pack 1 didn't have a super rare much to my disappointment and I saw a Rampageous Pig which I almost took until I saw the last card. I remember listening to Shino's Dad about his release event and he said the guy who won, he won single-handedly because of one card: Jiraiya (Childhood) Having a 5/2 4/0 in limited is good. Having a guy who gets bigger every time I chump is even better. I knew as long as I could get some decent Fire support I'd be set. Low and behold, someone passes me Teacher Kakashi on the second pass which was great. And the last card I get stuck with for the round was Trump Card.

Pack 2: So I opened my second pack to see another Jiraiya (Childhood) staring at me. Obviously I'm going to take it. Dave apparently gets upset next to me and I can't see why. He's taking a long time for his picks. Surely he must be passing me something good cause he looks pained. And sure enough I'm right. I get passed Sharingan Kunai... Looks like I'm all on board for Fire now. Get last picked that Anko & Orochimaru Platoon but not before I give my last pick to Rob, the guy who gave me my last card in the last round: Trump Card.

Pack 3: Determination of Men. Yeah. Let's keep that Fire bandwagon going. My only regret from taking Determination of Men was I passed Jin Kisaragi to take it (Turn 4, 5/4, 0/0 for Water). I figured that Jin Kisaragi was a better card to take in limited cause 4 support and a wall would clinch a lot of matches in this format but taking the money was better. Why not take a $10 card? That's half the cost of the draft. I get passed some of the Lightning commons in the set as well as a White Fang's Blade which will prove useful later on. At this point I start going for Chakra Scalpels as everyone keeps passing them. Chakra Scalpel turned out to be a bomb in this set for drafting... see everyone dismissed it as a bad card cause it would never see play in constructed but a 2 generic jutsu for an injure is amazing in this type of format. Last card was some counter mission with Sakura on it smiling. "It's a cute picture" I thought. "... but the card is terrible. I just hope I don't get stuck with more of these."

Pack 4: Taking that Foil Natsuhi for the lightning late game cause at this point I have a lightning ninja for every drop, including 2 Hotorubi and 2 Jiraiya Childhood. I continue to get Chakra Scalpel and even a foil Iron Tager (3 Drop Water, 5/2, 1/1). Last card? Surprise! Another Cute Sakura Mission.

Pack 5: Absolute crap in this pack. Just picked strategic drops that I needed like Kiba to help out my lower curve. I was expecting to get this one card passed around to me at the end based purely on the Oro & Anko situation... and it pays off! Kakashi Hatake & Pakkun! Let's roll!

Match 1 was against Dave (Heldigunner1)
He has a lot of early game but he has no late game to speak of it seems. I beat him quickly with Jiraiya Game 1. Determination of Men game 2 give me growth coins on my Naruto Intensity, Jiraiya, and Turn 2 Anbu guy to give me a win in the following turn or two. Afterwards Dave tells me that he only has 16 Ninja in a 30 card deck. I tell him it kinda sucks but then he shows me a Black and Gold Obito, a Kakashi (Boyhood), and a Release of Fury from his sideboard. Dave's gonna get last and still walk away with more money than all of us. Bastard!

Match 2 against Rob
Rob is probably the best player at the store next to myself. His plays aren't amazingly tight all the time but sometimes they're incredibly tight, like this match where I was struggling to find any openings to press at all in this limited format. In the end of the match though, something didn't add up. I went first on our last game and even though I hit my 0 drop, I missed my 1....but the rest of my hand from there on out is a perfect curve. He curves perfectly, including hitting the free drop Anbu. Then he drops a turn 5 after my turn 4 ends. I ask him "Why'd you drop a turn 5?" He says "It's my turn 5. You missed two drops." I explain I missed only 1. We go back and replay the game by numbers and his math matches up...but so does mine. I have 4 ninja in play at the end of my turn 4. He has 7 if you include the 5 drop he just played. We both sit there looking at the board for a while neither one of us can figure out what happened...now I know Rob doesn't cheat and I was willing to just give him the benefit of the doubt and I accepted that perhaps I was the one who forgot to play a Ninja in my haste. It's better to just take a friendly loss then to start accusing my good boy of being a cheater. There's always next time.

Match 3 was against Eddie (Hatake Kakashi)
His deck seems really slow off the bat. I start crushing him in the early game and just pressing for BRs in game 1 and he just has no chance to recoup. Game 2, things start looking up for him as he hits this "Fellow" mission which gives all his guys growth coins. He has a huge 14 or 15 power team at this point with Sasuke as his head ninja (who is like 8 combat thanks in part to his other Student cards and other effects). But that's when I saw an out. White Fang's Blade. And I was only 2 BRs away from winning and I had like 7 ninja in play and he only had 5. I started to swing out with 3 teams of 1 ninja each knowing full well that I was going to take out his two side guys and let one get OV'd causing a split. I wouldn't have a team strong enough to beat Sasuke backed by Sakura but I could keep pushing through until I won out. Well my plan didn't go exactly as planned as he starts to rebound. Then I hit Jiraiya Childhood and start to gain back my momentum. And then a lucky Hotarubi gives me growth coins on my Naruto and Jiraiya and such. I get back a lightning chakra on the deploy of that turn to net me 6 Chakra and things are starting to look grim until I decide to give 2 Brs to put me up to full count I believe. Then I top deck Sharingan Kunai. And I look at my Kakashi & Pakkun platoon and I say "Let's DO THIS!!!!"

Attack out. He blocks. I Sharingan Kunai. He sees my 3 other chakra to play it again. He scoops.

Prize packs were awful. For everyone. No good supers I needed. No Tobi. Not even a foil Sakura!!! I expressed how much I wanted a Tobi and a foil Sakura for my collection just as I go to open my last pack. Got a Tobi staring back at me which was great! And behind him was a foil Sakura Haruno (Student). YESSSSS! Getting all pumped up over worthless cards that I love!

So that's the release, hopefully all of you guys had fun at yours. And if anyone out there has extra Tobi they want to hook me up with let me know!!! I need them. Serious face is on. :|

-Tsu post signature

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Monday, February 22, 2010
Random Zero Blurbs (2/22/10)

It's monday morning and I figured that I would just post up some random feelings/thoughts I have about this new blog/the upcoming format/random previews/whatever.

So, today "The Perfect Curve" is officially a week old. Just to give you guys a bit of insight into the conception of this blog, "The Perfect Curve" was originally intended to be a website similar to Yugioh's Metagame.com (Though we hadn't decided on a name for the site at that point). Pat and I wanted some place where we could post up tournament results, deck building tips, comics, and even videos from events, but it seemed like we were in over our heads as neither of us had the resources to set up, host and maintain our own website.

After some time Pat came to me with the idea of doing a blog instead of my original idea, as it would be easier to set up, maintain, and happened to be more cost effective (Free > costing $). At first I was reluctant to agree, but I was soon on board with the idea because after all, we have to start somewhere. It took lees than a week to set up the blog with our custom layout, and while I helped picking out most of the designs we used, Pat pretty much did all the actual work. Once the site was done all we needed to do was find ourselves some cool signatures and a week later here we are.

As it so happens, this weekend was also the release of "Broken Promises" the 16th set of the Naruto CCG. While I was unable to get any shiny new cards, many players spent saturday cracking packs trying to grab hold of powerful super rare cards like "Kakashi Hatake (Boyhood)" and "Fear by Genjutsu". With the new set landing and tournament season coming up Pat, Josh, and I now need to actually get on the ball and start testing out decks. While I can't give out any lists (Trust me, you don't want them anyway) we are strongly considering Fire/Wind, Fire/Earth, and Wind/Earth. Pretty much all we've done is eliminate both Lightning and Water as elements we would want to play.

Lightning itself pretty much fell apart with the introduction of block format, and even though it received some really strong cards in the new set, nothing looks strong enough to push lightning back to the top of the tier list. Water is somewhat a different story, because for starters I think it's safe to assume "Ten Thousand snake waves" is going to get hit by the list, pretty much leaving us with only Jonin Water to work with. As fun as that deck is, it still plays too "fair" in comparison with the other decks we are looking at, and while "fair" is good, "unfair" decks usually leads to the top 8 of major tournaments. Our testing is only just starting, so for all I know we might find a Lightning/X or Water/X deck that beats out the rest of the other decks of the format, but as of now, everything we want to play is in one of the other 3 elements, so I would suggest you guys also start there.

Because we were pressed for time and had a lot of ruling discussions on the final episode of the podcast I really didn't get to talk as much as I wanted to about the three new tin cards. First up, "Rescue the 5th Kazekage" has to be my favorite of the trio, hands down. While it isn't good right now, post Gencon we suddenly lose Temari WS and Kankuro (well, not exactly kankuro, but you get my point) giving decks the chance to run cards that require leaf ninja, without sacrificing powerful cards in the process. What I like about this card does is that it sits on the table and forces your opponent to play the first Jutsu, as it gives you a boost and protects your Ninjas from any Ninja effects that would sway the decision of the battle ("Itachi- Goal" and "Deidara- Plastic Arts" are two that come to mind), limiting your opponents options for winning the battle to just playing a Jutsu, which you (Hopefully) have prepared for.

"Cursed Eyes" seems to either be ridiculous, or awful and without actual testing I really wont know. The ability to get a Jutsu for virtually no cost late game is very strong, but both the timing and the requirement are what make the card iffy in my book, and will probably be what holds this card back if it never makes it to the big time. The last card, "Fierce Ambition" is by far the worst one. While it's draw and Psuedo-Early settlement effect are cool, there just aren't enough Akatsuki Ninjas worth playing in the same deck to make this card good. It was a nice try on Bandai's part, but it just isn't strong enough in constructed play, though I do plan on throwing it in to my EDH decks with Akatsuki Generals and trying it there.

The last thing I want to talk about is the possibility of "The perfect Curve" hosting an EDH tournament at Gencon. I haven't really looked into it, but I was thinking it would be a good idea to both promote the site, and the format. Obviously this is all up in the air, but I would want to do something along the lines of Chunin level prizing, along with some other stuff if I could. I still need to find out what I would need to do to hold an event (Maybe barn Tables off Bandai on thursday or something?) but it's something to think about. Those of you who plan on going to Gencon this year, and would be interested in playing in this type of event let me know in the comments bellow.

-Andrew post signature

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Tuesday, February 16, 2010
Things Tsu Thinks (2/16/10)
So there's a lot on my mind for this week so I figure I'll just use this place to rant and let loose.

First and foremost, how is everyone enjoying the blog so far? I know we only premiered it last night but I put a lot of work into it and was hoping for some astronomical amount of people to come rushing in. Maybe I set the bar too high? I don't really know, but I am grateful for the people who have come to visit so far. Also, please comment! Don't be shy! I think this whole thing comes from the fact that my pride has been crushed a little bit cause of the whole "Tsu never tops anything" thing that people are bringing up again. I don't see myself as a good player but come on... :/

I'm currently wrapping up the finishing touches on this week's "Teach Me Professor Tsu Kiyo Me" for Bandai's Naruto CCG Forums. The subject this week is a history lesson that I'm sure most of you will enjoy, and if ya don't... well I'll be sure to have something for you next time I see you. Honestly, it takes a lot of time to come up with something compelling that people are going to want to read and even longer to put it to paper, proofread it, and then reread it again just to make sure it still sounds interesting. My father always told me the mark of a great writer is in the rewriting, and I always remember that whenever I sit down to write. Compared to him, I don't really think I'm all that great and I guess this is what it feels like to be in that position of "Big Shoes to Fill." I just hope you will all keep supporting me. Please don't forget, you can always drop me comments, criticism, and suggestions at

kiyokusanagi(at)gmail(dot)com

I write it that way so that webcrawlers and such can't get my email address and start spamming me. For those of you who don't believe they exist, they do. If a small company in Pennsylvania has software that can strip all the text off a website and deposit it into different locations automatically, you best believe the big guys got far worse.

Also, lets not forget that this Friday "Set 16: Broken Promises" drops into local hobby shops for all you good little boys and girls. Even better than that, most places are doing the usual launch event tournaments where everyone gets a ton of packs and gets all giddy at opening the new set together. Really, those are a lot of fun even though from a competitive standpoint they're awful because luck is a huge factor. Who cares! FUN! Good luck to all of you in your pack pulls and boxes this weekend.

I want to start a foil School Girl Sakura fund. Seriously. I want like... 999 of those things. I wonder if the community could actually make this happen. We could call it "The Nine Drive" where people could send me their Sakuras and I could chronicle my progress on this website and post the pictures. And when its all done, maybe I'll put them all in top loaders and topple them all over like Domnioes...and of course video record it and put it up for your enjoyment.

Speaking of video recording, I know my two fellow blogmates are extremely camera shy and they're not going to come out and say it but... how do you guys feel about us starting a Youtube channel to tie in with this blog? The videos will obviously be posted here as well but you can also check them out there. If you think this, or anything else I covered today, is a good idea, email us or leave a comment below.

-Tsu post signature

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