Like many of you out there I build decks on a whim. Whenever I see a new interesting preview or when a friend talks about a card that has worked well for him, you can bet I'll be at my computer typing card names and number on a new word pad ASAP. Unfortunately around 75-80% of these decks never see the light of day for one reason or another, usually because they aren't up to snuff, or because I've found a new interesting card I want to build with more. Now that I have this new shiny blog, I plan to chronicle some of my deck building endeavors for you guys to read.
Today I've been working on a deck for an upcoming EDH game with Tsu and Shino's Dad. For those of you who don't know what EDH is, you can find out by going to Bandai and checking out the Casual Format section of the site. For those of you who know what it is and haven't tried it, you don't know what you're missing. Anyway, I'm going to be building a deck around a platoon I really like, Sasori & 3rd Kazekage. As a General/Village Leader Sasori/Kazekage has a lot of appeal in the form of good stats and characteristics, relevant names and combat attributes, and a powerful effect. Despite the appealing aspects to the platoon, it has one huge drawback: it only has one element symbol. Having only one symbol effectively cut's my card pool in half, but despite this I still plan to go ahead and build this deck (hopefully with a bit of help from you guys). So lets get started!
It's safe to assume that since i'm playing a manipulation combat attribute general I'm going to use the puppet strategy in this deck, so right off the bat we can throw in these cards:
Sasori (Childhood)- Remarkable Talent
Kankuro- Trick
Kankuro- Tactician
Ebizo- Fishing
Chiyo- Retired Master
Black Ant- Lifeless Warrior
Crow- Lifeless Warrior
Salamander- Lifeless Warrior
Father and Mother- Lifeless warrior
Concealed Weapon
Substitute
Sasori of the Red Sand
Arbitration
Seeing as these cards are the foundation of the Puppet theme, not including them would probably be a crime. Also, while Sasori (Childhood) does have our General's Name, he is on such an early turn, and has such a powerful effect that including him will help more than it would hurt. Now that we put these cards in we can also add in some of the other commonly played cards in wind decks that aren't puppet devoted, like these cards:
Shino- Insect Warriors
Sakura- A Double Personality
Matsuri- Follower
Mikoshi- Follower
Temari- Wind Scythe
Temari- Violent Temper
Toki- Frozen Time
Gaara- Tragic Name
Baki- Able Brain
Shizune- Medical Kunoichi
The 4th Kazekage- Dignity
The Fifth Hokage- Establishment of Medicine
Gigantic Fan
Knockout Blow
Windstyle: Great Breakthrough
Sakura's Decision
Information Gathering
One morning
Village Hidden in the Wind
Luckily the Sand Village theme happens to tie into the Puppets theme, allowing me to make full use out of cards like Village hidden in the wind, Matsuri, and Mikoshi. With that we already have about 30 cards for the deck, and that was only the easy part. The next part is reanalyzing the current card pool. It's a long and tedious task where I re-look at every card from the beginning of the game to find cards that aren't completely terrible. Luckily, with the new card search engine this process is much easier, as I can search for cards only in my colors (Or in this case, color) and I can also search for specific keywords to find cards the support themes in my deck. Another thing I can do is search out cards that specifically refer to the Ninjas on my General/Village leader. This lets us find those random Nome cards that have really strong effects, but are too situational for competitive play.
So after searching Wind + Puppet/Manipulation/Sasori/3rd Kazekage/Iron and re-evaluating the search results, I've come up with these cards to add to the deck:
Kankuro- Skillful Manipulation of Puppets
Ebizo- Return
Chiyo- Rich Experience
Chiyo- Showdown
Secret White Move: Chikamatsu's Ten Puppets
Perfect Defense
Capture
Chakra Thread
Flame Thrower
Continuous Firing Poison Needles
Thousand Arm Manipulation
Secret Red move: Performance of a Hundred Puppets
Sealing Jutsu: Breaking the Lion's Roar
Sasori and 3rd Kazekage had some pretty sick user specific cards like Flame thrower, Continuous poison Needles, and Thousand Arm Manipulation which give my deck the explosive field warping power it needs to overcome its lack of a second element. After grabbing the theme specific stuff, I went more broad and looked for specific entrance costs for Ninjas, specific keywords like "Draw" and "Search" for missions, and words like "Negate", "Return", "Discard", and "Damage" on jutsus. After a few searches I was able to come up with these:
Tonton- Adorable Pet
Mizura- Affected Body
Sakura- Toughness
Sakura- I Can Do It
Moegi- Rookie of the Leaf
Temari- Analytical Mind
Shino- Silence
Yashamaru- Sister's Memento
Ebisu- Repeated Defeat
Kusuna- The Quartet
Kurenai- (Vanilla)
Gaara (Possessed Mode)- Insanity
Baki- Clean up
5th Kazekage- Reliance
Tsunade- Expert of Medical Ninjutsu
Tsunade- Handicap
Shukaku- Formidable Monster
Unguarded Moment
Paper Bomb
Wind Scythe (Coils)
Wind Scythe (ANC)
Wind Blade
Protean
Control by Fear
Delivery
Successive Kazekage
Search Party
Inauguration
Selecting the Strongest
Notice some of the synergy these cards have with my deck's General/Village Leader, like Inauguration, Successive Kazekage, and Selecting the strongest. I'm finally Left with exactly 75 cards. This is where I pretty much just grab five filler ninja to throw in the deck. So I can play with Tsu and Shino's Dad.
I hoped you enjoyed reading about my EDH deck building process. For those of you who aren't interested in EDH, or weren't feeling this blog post because it lacked that competitive feel, I plan to do both Block and Unlimited decks in future posts, so keep your eyes posted. As always, comments on todays content is appreciated, as it lets us know what YOU like so we can give YOU more of it. Until next time.
-Andrew
Labels: Deck Building, EDH, Zero
also way to make selecting the strongest broken :]
oh and shino Hattv? forget the acronym but get's +1/+1 when tieing
just say'n