Friday, February 24, 2012
The Perfect Curve "2 Year Anniversary" CREATE-A-SQUAD Contest
So as you can no doubt guess by the title, our compromise for this year's contest is to create a new squad.

But not just any squad, we want something really special...originality. (A yes I know that sounds really cliche). But honestly, we're tired of giving you guys the template: Previously it was a Sakura & Ino Squad then an Anko State 1 Reinforcement. This year we're letting you pick any 2 characters of your choice for a squad. We want to see what crazy pairs you come up without it being too foreign (As awesome as Tenten & Uchiha Madara squad sounds, it's probably not likely).

That being said, here's the official rules and judging criteria for the contest!

Create-A-Squad Rules
-Each person will be allowed one submission to the contest! If you submit more then one, we will accept the last version you send us until the contest deadline.
-Each person entering will create a "Squad" using any 2 characters from the Naruto CCG of their chosing. You may not use characters that are not from the Naruto universe. Sorry :)
-Each card will be based on the following criteria:
-Card Completeness & Formatting: Does the card have the correct symbols, combat attribute, stats, characteristics, etc.? Is it laid out a like a real genuine Bandai card? Characteristics are correct and in the right order? Effects are properly worded? Does it have the surname? DON'T FORGET THE FLAVOR TEXT PEOPLE.
-Card Balance: Could this be a real Bandai made card? Is it unplayable? Or is it the next Genre-esque card that breaks the format and ruins the game for all of us?
-Originality of Effect: How original is the effect? Is it just a rehash of old effects from previous characters and ideas?
-Originality of Character Choice: How original is the character choice for the squads? Squad choices shouldn't be too obvious (Sasuke & Itachi) but not too farfetched either (Tenten & Madara).
-Write Up: Please submit a short write up (1 or 2 paragraphs is usually sufficient) explaining why you choose these characters for your squad and what your goals were when making the card. Help us get inside your head when you were constructing your masterpiece.

-Please submit your entry using the "Email" button on the right hand side of the bloggy!
-We welcome pictures! While a picture of your card isn't mandatory, we do love our pictures!
-Deadline is 3/23/12. Winners will be announced via The Perfect Curve (either Livestream or Blog) throughout the MA SJC!

-Tsu

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Sunday, February 19, 2012
Contest Has Changed!
Sorry guys but we have to change the contest!

We received an email from Tylar asking us not to use the "Create A New Mechanic" as contest criteria so we'll have to have it changed.

The reason we were given is that there are several mechanics already in the works, according to Tylar. And if someone were to submit a mechanic that is similar to one that will be released in the future, it would create a lawsuit/copyright issue. Additionally, mechanics that are submitted most likely cannot be used in the future or be similar to any entries to the contest.

Sorry for the inconvenience. As soon as we can reach Josh & Nick to change the criteria for the contest, we will.

Stay tuned!

-Tsu

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Saturday, February 18, 2012
This meta feels fairly balanced
Just a quick round of casuals and some theory crafting leads me to believe this meta is really balanced. You don't have to agree with me or my meta assessment but I really like where the game is at right now. The amount of viable deck types is really staggering which puts me kind of at a loss.

Wind beats Earth.

Earth beats Water.

Water beats Lightning.

Lightning beats Void.

Void seems to do fairly well vs. everything but certain variations of lightning.
Friday, February 17, 2012
Fashionably Late, But Regardless: The Perfect Curve Two Year Anniversary Contest!
Cancelled until further notice. Please refer to Pat's post above. Sorry everyone for the inconvenience. Rest assured, there will still be a contest with plenty of free stuff.

- Nick Botchis (Shino'sDad)

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Saturday, February 4, 2012
Final Set 24 Preview: Overflowing Oppai are OP
"Temari, your curves are so perfect."


I believe Josh used this quote once to describe a preview of Temari of ours. While I wouldn't say our final preview has "perfect" curves (I'm one who doesn't always subscribe to the philosophy of "bigger is better"), she definitely has more bounce in her step than most, if not all the females, in the Naruto universe.

It should be obvious by all the bad jokes by now that I'm talking about Tsunade.

Yes, for one reason or another, I seem to have happened into another version of the Fifth Hokage. In Set 19 we had Leaf's Elite, which was pretty amazing with the stat buffs and a pretty decent effect although not strong enough for a 6 drop. Later in Set 22, I showed you Tsunade (Kimono) and promised you that she would see tons of play as a Wind version of Jiraiya...not to mention the already stellar version of The 5th Hokage in the same set.

I like Tsunade. I really do. She's one of my favorite characters to play in the Clash of Ninja games due to her slow but powerful (both in terms of physical power and mixups) fighting style. As a character I like her violent temper yet caring nature for that of her comrades. All around, she's definitely one of the more interesting females in the show for sure. But the problem lies in the fact that there's simply no good Tsunade... as awesome as Kimono was there wasn't any real jutsu threats to recursively play besides those that are banned or limited. And the "Infinite" heal effects don't really do anything unless tricked into play early ... drawing cards? Well Wind already does a ton of that so this isn't going to be anything new that breaks the mold.

Every other Hokage gets strong, unique effects that are game ending. Tsunade keeps getting the same rehash set in and set out and it's really disappointing.

Question: How do we make Tsunade good?
Shortest possible answer and Bandai's most convincing argument yet that Tsunade's strength is unrivaled

MAKE HER "OVERFLOWING"


Simply put: Make her unaffected by your opponent's cards.

This Tsunade, for lack of a better phrase, is a "Master Baiter" (or if you prefer a kiddy friendlier name: A "Lightning Rod"). She forces the chain by saying "Not only am I huge but if you don't play first Jutsu, I will rain down an ungodly (efffing) firestorm upon you! You're gonna have to call the United Nations and get a (what a beaver builds) binding resolution to keep me from (what mommy and daddy do) destroying you. I am talking scorched-earth, (motherlover)! I will massacre you! I will (expletive deleted) you up!"

*ahem*


So you may be saying "Well that's all well and good Tsu, but Wind still sucks. I can't rain down the fancy pants Jutsu in that deck!"

Did you notice she has the Lightning Symbol?
Surprisingly enough, this Tsunade is more effective in a Lightning deck than in a Wind deck. Not only do they have the Jutsu to back it up, but they also have the large team powers and aggression for this to be a perfect fit.

My only real gripe with the card?
Protection from Missions but only EOJ timing? What gives Tylar!?

Oh and one more thing cause I know you'll all ask this. I talked to Tylar about this card. "Cannot be the target" means if she's already targeted and then her combat becomes 10 or higher, she no longer becomes a legal target, thus causes her to be unaffected by all of those jutsu.

We hope you enjoyed our Set 24 previews! Please stay tuned for Set 25 previews when they come out. Oh, and for our 2 year anniversary this month, I think I might smell a contest... we'll see.

Catch ya later Bandai!

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Friday, February 3, 2012
The Perfect Curve Exclusive Preview #4: A Slightly Difficult or Thought Provoking Situation...
I'm making those shirts a reality.


As of late, Missions cards have started to fall into a very specific category that determines if they see the light of day or not. Usually, a mission has to do one of the following two things in order to be considered for a slot in any deck,

1) Draw cards.

2) Tutor cards.

Past that, a "utility" mission requires doing something that will either support a direct deck type (Ala World of Fire for Mill), or directly effect the game state in some drastic way. A couple good examples of that are Dehydration and Clear Sky, both are Water/Earth cards that directly alter something about the game when they are played, either by negating a key effect in Dehydration's case, or resetting your opponent's resources (or in a very rare case, save yourself from milling out) with Clear Sky.

Short of these two, most other missions that fall into the utility zone are often paired with some sort of card draw. Training in the Moonlight will draw you cards, if you managed to play it when you have more cards in hand than your opponent, and something like Wager hinges on you winning the forced battle. Drawing the cards is a bonus for using the card at the proper time.

Today's preview is a utility mission that carries the card draw bonus, but not as an extra effect. Rather, it is there to present your opponent with a choice.


So here's the scenario. You've got a nice, healthy Ninja with a solid effect on your side of the field. Luckily, he's not Valid, so being able to injure him somehow will make everything all better. In the case of guys like Chiriku, this isn't always the most simple of situations. Luckily, you have this mission, which will hopefully injure that troublesome Ninja, or more likely, draw you 2 cards.

I have tried to find a situation where playing this card will net you the injure over the card draw, and I can't. If the mission offered either an injure or Three cards, I could see it being a bit more difficult of a choice for your opponent, since you're actually gaining positive either way. As it is, its the same thing as playing One Morning, which has been heavily crept over, power wise.

This weekend will be our final preview; a super rare that has been hinted at a few times, brought to you by Mr. Tsukiyome.

-Nick (Shino's Dad)

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