Tuesday, December 14, 2010
TP2 Chibi Neji & Chibi Zetsu
Because I noticed people on Bandai still don't know what they do yet

Neji Hyuga
Leaf | Male | Byakugan | GROWTH
Turn 1 HC 0
When this Ninja is sent out to Attack, you can flip up one of your face down Battle Rewards.

3/0, 3/0

I didn't draft him because he was terrible so that's why there's no image. But here is Zetsu:

He's easy to pull

A close up of Zetsu

Also, our "Create-An-Anko" Holiday contest is still going on.

All you have to do to enter is email us your submission using the link on the right.

The card details are as follows:

Anko Mitarashi (State 1)
Lightning/Water
Reinforcement Ninja
VERY IMPORTANT! It is a REINFORCEMENT Ninja! You are designing an Anko with the Curse Mark activated. It is an alternate form such as Naruto (Tailed Beast Mode).

The flavor text, effect, stats, turn marker, hand cost, and virtually everything else are left up to you.

We'll announce the winner either Friday or Saturday evening via the Livestream/Podcast from Andrew's house.

First place gets a SEALED box of Naruto CCG cards.
Second will receive a play mat and Block Legal Super Rare: Hiruko
Third will receive a play mat
All winners and a few honorable mentions/runner ups will receive signed promos/cards from TPC Staff Members (Quantity of winners depends on number of cards available to sign)

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Tuesday, November 23, 2010
The Perfect Curve Tournament Pack 2 Preview!

Earlier today I posted up the surname of my preview card; [Akatsuki's Left Hand]. I'm actually pretty surprised that no one guessed that it would be a Deidara, the Character who's Ninjutsu involves the molding of chakra with the mouth on his hands. Anyway, here's our preview from Tournament Pack 2:

Photobucket

So, I probably don't need to point out that this card is incredibly underwhelming. I really did want to write a positive report on the card, but after much deliberation, I've decided to instead talk about why this card isn't good, and what I believe should have been done with the card.

So the first problem with the card is that it sets a condition for finding an "Akatsuki" Ninja on the bottom of your deck to trigger. The problem with this is obviously that there just isn't support for an akatsuki based deck right now, further more, there are very few cards in the format that even allow you to manipulate the bottom of your deck. The second problem is the reward. To put it bluntly, it just sucks. Other cards loop jutsus and missions repeatedly, while Deidara can at BEST pick up a jutsu once (That is if you manage to reveal an "Akatsuki" Ninja).

For a Turn five ninja, I just feel like his effect is far too restrictive. I think the best way to have designed this card would have been to make him say "During the mission phase, if you have 3 or more in play "Akatsuki" Ninja in play, you may move a jutsu card from your discard pile to you hand." This slight change not only promotes the akatsuki deck that Bandai clearly tried to pish with this card original effect, but it also has enough power for people to WANT to play him. Hopefully Bandai will learn from this for future design. Anyway, thanks for reading, and check back on friday for our Thanksgiving Podcast!

-Andrew Photobucket

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Thursday, November 18, 2010
KONAN DA BARBEAUTIAN


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Obviously this post is meant for fun.

(P.S. Don't forget to read Zero's Blurb below. I kind of stole his thunder with this joke. Go read it. Stop reading this. Go read that. Now. NOW!)

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