Seriously, when I read that there wouldn't be a ninja limit any longer I was ecstatic. The ninja limit never really served any purpose in the US version of the game, and ended up only hindering flexibility and innovation. There are some people on Bandai who happen to be against this change for many reasons. Of those reasons only one of them makes any sense, which is "Tobi just became an auto three of in everything." To that I say Tobi was already a three of in everything, and should not have been made in the first place.
If we are going to prevent the game from further developing because of specific, already over the top cards, then count me out. I mean, not making the game better and more fun to play because one card attains staple status (Though in this case it already was a staple) is just poor mentality, especially in a game that not only rotates out cards, but also has a restricted list for cards that are deemed too powerful (Inbeforetobiisonthenextlist).
One of the other arguments against the change that I read was that having a restriction on what you could put in your deck added more skill because you were forced to play with less ninja than you wanted and needed to make cuts. This argument is completely false, because now that there is no limit, it is up to each individual player to find the perfect balance of Ninja, Jutsu, and Mission cards for their deck through testing and playing with percentages. For those of you
masochists players who like making deck building hard for yourself, just pretend that the ninja limit still exists, that way everyone can marvel at how skilled you are.
As for the client ruling change, I'm pretty neutral about it. It seems like a positive change but I'm still waiting for people to flip out because this change makes Genma better, *Gasp*. But seriously, I can only see it doing better things for the game by making people actually want to run multiple clients in a deck... Okay, probably not, but I can dream...
Until next time guys.